Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-230260 | The games' names now have "for Windows" at the end after the GDK update on Windows |
Invalid
|
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| MCPE-229525 | Right clicking tamed nautilus/zombie nautilus opens the inventory. |
Duplicate
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| MCPE-229524 | Can not instantly type words after opening the chat window. |
Duplicate
|
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||
| MCPE-228362 | GDK: Press Alt+F4 can only pause the game while in a world. |
Duplicate
|
|
||
| MCPE-228288 | GDK: Switching to another window while loading a world will cause the cursor to stay at the center after the world is loaded |
Fixed
|
|
||
| MCPE-228286 | All the languages of loading tips except for English are gone. |
Fixed
|
|
||
| MCPE-228283 | Vibrant Visuals: The temperature colors of hot and cold biomes have been reversed |
Fixed
|
|
||
| MCPE-227904 | GDK: The Cursor's appearing position after opening a GUI is not consistent |
Fixed
|
|
||
| MCPE-227886 | Vibrant Visuals: Blocks that are moved by pistons have z-fighting with themselves while and shortly after being moved |
Duplicate
|
|
||
| MCPE-227885 | GDK: Left click and right click stop working after opening Xbox Game Bar. |
Fixed
|
|
||
| MCPE-227882 | GDK: Different accounts and when not logged in use different com.mojang folders. |
Plausible
|
|
||
| MCPE-227070 | Vibrant Visuals: Activated parts on rails are too bright. |
Confirmed
|
|
||
| MCPE-223969 | Ore UI: Controller type UI won't disappear after change to using Keyboard&Mouse or Touch |
Works As Intended
|
|
||
| MCPE-223966 | The closing sound of copper chests isn't perfectly synced with their animations |
Fixed
|
|
||
| MCPE-223861 | Copper golem can only interact with the side of a double chest that was placed first |
Confirmed
|
|
||
| MCPE-223857 | There's a "_" in the file name of "copper_golem/regular/step4_.fsb" |
Fixed
|
|
||
| MCPE-223812 | Two copper chests of different oxidation level can become a large chest |
Duplicate
|
|
||
| MCPE-223811 | Particles for waxing, unwaxing and scraping copper blocks are gone |
Duplicate
|
|
||
| MCPE-223809 | Can not wax or un-wax copper chests while flying |
Won't Fix
|
|
||
| MCPE-223595 | Vibrant Visuals: Enchanted glow effect has shadows |
Plausible
|
|
||
| MCPE-222744 | Vibrant Visuals: White pixels on Totem of Undying is too strong. |
Unconfirmed
|
|
||
| MCPE-222513 | Vibrant Visuals: The transition between raining biome and dry biome is too slow |
Works As Intended
|
|
||
| MCPE-222511 | Vibrant Visuals: Weather effect conflicts with snowfall |
Confirmed
|
|
||
| MCPE-222343 | Vibrant Visuals: End portal blocks disappear when viewed from certain angles |
Community Consensus
|
|
||
| MCPE-221779 | Vibrant Visuals: Auto Exposure reacts to the color of blocks, not just the light level |
Works As Intended
|
|
||
| MCPE-221716 | Vibrant Visuals: Game crash when using any third party Vibrant Visuals packs |
Fixed
|
|
||
| MCPE-221703 | Pause menu not showing players (both singleplayer and mutiplayer) |
Duplicate
|
|
||
| MCPE-221686 | Vibrant Visuals: All the biome/dimension changes added in 1.21.90.xx (biome fog, screen color, sky color, nether ambient lighting fix, etc) have been reverted/disappeared |
Fixed
|
|
||
| MCPE-221667 | Vibrant Visuals: Screen is completely black when the player is inside a block |
Confirmed
|
|
||
| MCPE-221546 | Vibrant Visuals: It takes a long time for water reflections to be rendered correctly after using "/time set midnight" |
Confirmed
|
|
||
| MCPE-221506 | Vibrant Visuals: The end sky color is not purple if you enable Vibrant Visuals in game. |
Unconfirmed
|
|
||
| MCPE-221445 | Vibrant Visuals: Beacon beam is less visible compared to Vibrant Visuals off when it's at the edge of loaded chunks. |
Unconfirmed
|
|
||
| MCPE-221440 | Beacon beam twitches when it is not spinning (when looking at it from a distance) |
Confirmed
|
|
||
| MCPE-221438 | Beacon beam spinning animation is not smooth when looking at it diagonally |
Confirmed
|
|
||
| MCPE-221437 | Vibrant Visuals: Block selection outline is not black underwater. |
Duplicate
|
|
||
| MCPE-221428 | When a ghastling is spawned using Happy Ghast Spawn Eggs, it plays spawn sound instead of ambient sound. |
Unconfirmed
|
|
||
| MCPE-221358 | Player's head is on the ground in Profile page. |
Duplicate
|
|
||
| MCPE-221322 | Leashed mobs do not move when far away |
Confirmed
|
|
||
| MCPE-221201 | Vibrant Visuals: Biome screen color can be applied to main menu panorama |
Confirmed
|
|
||
| MCPE-221147 | The game stutters or crashes when a specific chunk in my world enters simulation distance, depending on how long that chunks is not being loaded. |
Unconfirmed
|
|
||
| MCPE-221084 | Vibrant Visuals: Visually transparent blocks overlay SSR reflections |
Duplicate
|
|
||
| MCPE-221058 | Vibrant Visuals: The color of block light and sky light are not the same. |
Unconfirmed
|
|
||
| MCPE-221045 | Vibrant Visuals: The sky won't become darker anymore when looking directly at the sun. |
Works As Intended
|
|
||
| MCPE-221001 | Vibrant Visuals: After using /tp, the biome based fog and sky will only change to the new biome's type after the player has moved |
Plausible
|
|
||
| MCPE-221000 | Vibrant Visuals: Biome based screen temperature color will change even when the player is undergound. |
Fixed
|
|
||
| MCPE-220957 | When "Screen Animation" is enabled, a player cannot open a block or entity's GUI right after they closed a GUI. |
Duplicate
|
|
||
| MCPE-220953 | Vibrant Visuals: Bottle o' Enchanting don't glow when thrown |
Fixed
|
|
||
| MCPE-220952 | Vibrant Visuals: Enchanted items and enchanted books don't glow. |
Duplicate
|
|
||
| MCPE-220950 | Vibrant Visuals: Redstone block is too bright. |
Confirmed
|
|
||
| MCPE-220935 | Vibrant Visuals: Nether/End loading screen are broken. |
Confirmed
|
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