Steps to reproduce this issue:
Enter a world with Vibrant Visuals enabled.
Use /tp to teleport to another biome that has a differant fog, sky or screen color.
Expexted result:
Ths new biome’s fog, sky and screen color would be applied right after the player have been teleported to the destination, or at least not too late after it.
Actual result:
The new biome’s fog, sky and screen color will only be applied after the player has moved some destance.
Note:
In the video I have set my render distance to 8 but I found out that render distance doesn’t affect this issue.
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