mojira.dev
MCPE-221058

Vibrant Visuals: The color of block light and sky light are not the same.

Please see the pictures.

Steps to reproduce this issue:

  1. Create a superflat world with these world setting:

    1. in creative mode

    2. choose classic flat, desert or snowy kingdom for differant biome color

    3. set simulate distance to the max to run the command below

    4. enable cheat

    5. choose always day

    6. disable mob spawning

  2. Run this command:

    /fill ~ ~ ~ ~99 ~ ~99 smooth_quartz
    /fill ~ ~ ~ ~99 ~ ~99 smooth_quartz
  3. Fly upward 6 blocks hight, then run this command again, to creat a big zone that doesn’t have sky light.

  4. Fly to the middle of this zone, and break one block on the roof, to let some sky light come down.

  5. Fly to a slightly further place, then place a light block such as glowstone.

  6. Observe the color these lights.

Expected result:

The color of these lights would be the same.

Actualt result:

They are not the same, you can see the block light is more yellow which is more obvious in desert biomes, and the sky light is more bule which is more obvious in cold biomes.

Note:

I didn‘t enable point light in these pictures.

Attachments

Comments 1

The inconsistency between Vanilla flood fill vs the New lighting mechanic is WAY too obvious. And it makes things look extremely off.

We need Coloured flood-Fill for Vibrant visuals to make Light more accurately represent its sources. This way we also do not get this weird inconsistency of Lighting.

SiKongSky

(Unassigned)

Unconfirmed

Windows

1.21.90.27 Preview

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