Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-235474 | Vibrant Visuals: Baby squid's MERS texture is misaligned |
Confirmed
|
|
||
| MCPE-235469 | Baby glow squid is not emissive |
Confirmed
|
|
||
| MCPE-234674 | Babies spawned by using spawn eggs on other mobs float slightly |
Unconfirmed
|
|
||
| MCPE-234673 | Baby horses, donkeys and mules spawned by using spawn eggs on tamed adults come in a broken state |
Unconfirmed
|
|
||
| MCPE-234672 | Baby cats, ocelots and wolves spawned by using spawn eggs on untamed mobs come in a broken state |
Unconfirmed
|
|
||
| MC-305507 | Baby cat model is not scaled |
Confirmed
|
|
||
| MCPE-233847 | Global resource packs are not loaded after being applied |
Duplicate
|
|
||
| MC-305111 | Boss darkened ambient light is too reddish |
Confirmed
|
|
||
| MC-304769 | Kinetic weapon use animation breaks when the knockback max duration is 20 ticks longer than the dismount max duration |
Confirmed
|
|
||
| MCPE-232724 | Wolf's lead hold anchor is not centered |
Confirmed
|
|
||
| MCPE-232722 | Wolf armor is still offset |
Duplicate
|
|
||
| MCPE-231655 | Effect icons become invisible for the remainder of the session after changing resource packs |
Confirmed
|
|
||
| MCPE-231648 | Old growth spruce taiga no longer generates trees |
Duplicate
|
|
||
| MCPE-231641 | Entities and particles are not affected by colored static lights |
Confirmed
|
|
||
| MCPE-231639 | Static lights are equally bright at all light levels |
Fixed
|
|
||
| MCPE-231580 | Piglin and Piglin Brute Spawn Eggs are not sorted alphabetically |
Confirmed
|
|
||
| MCPE-230918 | Ambient mob effect does not update according to the source |
Confirmed
|
|
||
| MCPE-230840 | Damage Tilt setting is no longer visible in the new UI |
Duplicate
|
|
||
| MCPE-230839 | Camera shake setting has an inaccurate description |
Duplicate
|
|
||
| MCPE-229892 | Damage Tilt option is in the video settings |
Works As Intended
|
|
||
| MCPE-229885 | Spear charge doesn't play a sound in first person if the HUD is hidden |
Won't Fix
|
|
||
| MCPE-229046 | Opening chat does not automatically select the chat box anymore |
Fixed
|
|
||
| MCPE-228875 | GDK version of the game often resets the windowed resolution |
Confirmed
|
|
||
| MCPE-228871 | "Hide Sky Flashes" option makes the end flash sounds play non stop |
Confirmed
|
|
||
| MCPE-228558 | Player is able to create a ghost point light |
Plausible
|
|
||
| MCPE-228556 | Copper lantern variants have yellow point lights |
Plausible
|
|
||
| MCPE-228541 | 1.21.120 Dolphin files are duplicated |
Plausible
|
|
||
| MCPE-228281 | Mooshroom's mushrooms are not affected by the "Enable Dithering" setting |
Fixed
|
|
||
| MCPE-228257 | Shelf items are shaded twice |
Confirmed
|
|
||
| MCPE-228089 | Vibrant Visuals: Paintings are less detailed than before |
Works As Intended
|
|
||
| MCPE-226332 | Copper chest loses its unique name when the world is reloaded |
Fixed
|
|
||
| MCPE-225999 | Sitting Copper Golem Statue has inconsistent UV mapping |
Fixed
|
|
||
| MC-300168 | All shelf variants are in the redstone section of the creative inventory |
Fixed
|
|
||
| MCPE-225215 | Player is unable to change the pose of a copper golem statue when holding an item |
Works As Intended
|
|
||
| MCPE-225213 | Copper golem statue item is offset when dropped |
Fixed
|
|
||
| MCPE-224872 | Models are not loaded correctly in resource packs with subpacks |
Fixed
|
|
||
| MCPE-223825 | All copper chests' inner textures are incorrectly mirrored |
Fixed
|
|
||
| MCPE-223754 | Copper golem loses oxidation level when built sideways |
Fixed
|
|
||
| MCPE-223753 | Copper golem is spawned in the air when built sideways |
Fixed
|
|
||
| MCPE-223747 | Copper golems make equipping sounds when picking up equippable items |
Confirmed
|
|
||
| MCPE-221759 | Underwater brightness change is no longer smooth |
Fixed
|
|
||
| MCPE-221702 | Vibrant Visuals: Clouds and environment are no longer reflected on the water surface |
Duplicate
|
|
||
| MCPE-221699 | Vibrant Visuals: Water surface texture is no longer visible when underwater |
Duplicate
|
|
||
| MCPE-221698 | Switching to Vibrant Visuals inside a world causes water to lose its unique graphical effects |
Duplicate
|
|
||
| MCPE-221695 | Vibrant Visuals: Blocks underwater are no longer colored blue |
Duplicate
|
|
||
| MCPE-221297 | Happy ghast moves faster when not being ridden |
Community Consensus
|
|
||
| MCPE-220606 | Ghast is not centered vertically on its hitbox |
Fixed
|
|
||
| MCPE-220605 | Harness model is not centered vertically on the happy ghast |
Works As Intended
|
|
||
| MCPE-220581 | Vibrant Visuals: Respawn anchor is not consistently emissive on all sides |
Plausible
|
|
||
| MCPE-220579 | Vibrant Visuals: Beacon beam texture is broken |
Fixed
|
|