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[Mod] LateLag

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Assigned

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Reported

MCPE-235474 Vibrant Visuals: Baby squid's MERS texture is misaligned Confirmed MCPE-235469 Baby glow squid is not emissive Confirmed MCPE-234674 Babies spawned by using spawn eggs on other mobs float slightly Unconfirmed MCPE-234673 Baby horses, donkeys and mules spawned by using spawn eggs on tamed adults come in a broken state Unconfirmed MCPE-234672 Baby cats, ocelots and wolves spawned by using spawn eggs on untamed mobs come in a broken state Unconfirmed MC-305507 Baby cat model is not scaled Confirmed MCPE-233847 Global resource packs are not loaded after being applied Duplicate MC-305111 Boss darkened ambient light is too reddish Confirmed MC-304769 Kinetic weapon use animation breaks when the knockback max duration is 20 ticks longer than the dismount max duration Confirmed MCPE-232724 Wolf's lead hold anchor is not centered Confirmed MCPE-232722 Wolf armor is still offset Duplicate MCPE-231655 Effect icons become invisible for the remainder of the session after changing resource packs Confirmed MCPE-231648 Old growth spruce taiga no longer generates trees Duplicate MCPE-231641 Entities and particles are not affected by colored static lights Confirmed MCPE-231639 Static lights are equally bright at all light levels Fixed MCPE-231580 Piglin and Piglin Brute Spawn Eggs are not sorted alphabetically Confirmed MCPE-230918 Ambient mob effect does not update according to the source Confirmed MCPE-230840 Damage Tilt setting is no longer visible in the new UI Duplicate MCPE-230839 Camera shake setting has an inaccurate description Duplicate MCPE-229892 Damage Tilt option is in the video settings Works As Intended

Comments

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This can be fixed by swapping the order of the body and armor render controllers so the attachable can properly reference the main body's geometry.

Thank you for your report!
However, this issue is already being tracked in MCPE-221698, so I'll be resolving this one as a Duplicate.

This bug is already fixed in the Preview version for Minecraft 26.0, and should hopefully make it to the full drop next year!

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[media: Ambient Effects.mp4]
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Default VV:

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Experiments enabled:

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This is caused by the paperdoll in the corner

Affects all attachables like the bow and trident.

Hi, I can't reproduce this issue, capes are visible for me. Are you using any resource packs?

Does it still occur on higher volumetric fog settings? The issue gets less prominent in medium and up,

The new features haven't been translated into other languages yet, resolving as invalid

If you use a sword to hit a mob multiple times within a short timespan you’ll notice the sword swings very few times compared to the sounds it makes, and it’s the same thing for the spear. It’s how the game has worked for years, spears are particularly noticeable because they actually change the animation to take longer unlike anything else in the game.

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