mojira.dev

[Mod] GoldenHelmet

Assigned

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Reported

MCPE-235476 Ridden, floating horse stutters Confirmed MC-305703 World spawn inside powdered snow Duplicate MC-305701 Some projectiles continually accelerate after being pushed by a slime block + piston (= negative friction?) Confirmed MCPE-228153 Some resource changes are not being versioned Community Consensus MCPE-226609 Copper golem mounts shield, spyglass, trident, crossbow, and spear on its horn/lightning rod Confirmed MCPE-226397 Vibrant Visuals: dimension's sky illumination determines underwater illumination regardless of sky or block light levels or exposure to the sky Duplicate MCPE-226322 Sugar cane texture dissolves instead of fading Invalid MCPE-223907 Copper golem does not interact with a chest unless it can pathfind Community Consensus MCPE-223696 Oceans cannot spawn land animals on dry grass Works As Intended MCPE-223276 Vibrant Visuals: sky light is twice as bright as block light, making surface excessively bright and underground excessively dark Works As Intended MCPE-221743 Squid animation is still incorrect Confirmed MCPE-190996 Vanilla fish, tadpoles and dolphins "collide" with any non-water block 1 block above their position Confirmed MCPE-188176 Teleports are visually animated like natural movement instead of being instant Won't Fix MCPE-187514 Mangrove swamps spawn many incorrect animals Fixed MCPE-183236 Cannot customize wind charges Confirmed MCPE-182745 Mansions can over-spawn illagers and allays Confirmed MCPE-180372 Carpet collision does not block spawns Confirmed MCPE-179847 /clone...filtered does not filter out water from waterlogged blocks, and will waterlog any block in target area Fixed MCPE-177955 Work boots missing from character creator Duplicate MCPE-175064 Mobs shake in minecarts when trying to look around Fixed

Comments

Does this only happen when other minecarts are nearby? Does it only happen in certain directions?

This seems to be a result of the fix for (MCPE-231719). It looks like a slight desychronization between the horse's server-authoritative bobbing in water and its client-authoritative player-controlled movement.

The fix in 26.10.20 Preview appears to make the client-side movement of mounted horses either client-authoritative or predictive of server-side movement. That change overrides the creep-lurch-lag animation that characterizes other client-side entity movement (MCPE-179979), which was at least part of what gave the feeling of β€œinput delay.”

The fix does not affect the pre-existing parity difference in the max_turn radius (MCPE-26439), so horses still make wide turns. However, in that respect Bedrock is more realistic than Java, since horses in real life need a lot of space to turn.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Do you have your render distance set higher than the recommend/default setting?

Have you tried checking for updates in the Microsoft Store? You may also want to update Game Services and the Xbox App, or try to run the game from the Xbox App.

Have you tried updating the game from the Microsoft Store app?

Does this happen in every world for you?

If it’s only in one specific world, was that world created from a Marketplace template?

When did this start happening?

If it did not start happening just after a game update, it may be an issue with your hardware or account. Do you have any cloud save data? Does the issue occur with/without internet connection active?

The personal game mode can only be accessed while the world is open. Does that explain your issue?

This behavior is the same in the current release, 1.21.132 Hotfix, so I think it is incorrect to suggest that this is related to the fix for (MCPE-234749). Rather, it occurs in this specific setup because the guardian’s body is more in water than in lava. It does not occur with husks, for example. The guardian is 0.85 high, so it is 0.5 in water and 0.35 in lava.

In fact, this behavior was already described in (MCPE-183531).

Do you have a video of this behavior being different in 26.0.8 Preview?

Thank you for your report!
We're tracking this issue in MCPE-225818, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Thank you for your report!
We're tracking this issue in MCPE-58151, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Thank you for your report!
We're tracking this issue in MCPE-231719, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Are you talking about the item pop sound in the Bedrock clip? I don’t hear that at all when I play the note.bd.

Drops from ghasts killed by ghast fireballs probably are not destroyed because they drop at the center of the ghast, while the explosion occurs 2-3 blocks away, since the ghast is 4 blocks wide.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

Full Version History – Beta & Preview Version History – The official Minecraft feedback site

Quick Links:
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πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

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