mojira.dev
MCPE-231719

Horse, Donkey, Mule, and Boat movement is extremely sluggish, delayed, and visually unstable

In the current Preview build, all rideable horses (and donkeys) behave incorrectly.

Movement becomes extremely sluggish, delayed, and visually unstable. This does not happen on the official release.

The bug affects:

  • Forward movement

  • Turning the camera while riding

  • Turning the horse

  • Jump timing and responsiveness

  • The smooth “forward jump” transition horses normally have

When riding, the horse feels slow, delayed, and laggy, even though the player’s framerate is normal. Jumping has a “late response” and the ascent animation stutters or feels like it’s pausing mid-air. Turning takes much longer than usual, like the horse is reacting at half speed.

This behaviour also affects donkeys.

Steps to Reproduce

  1. Launch the latest Bedrock Preview.

  2. Spawn or find any horse or donkey.

  3. Tame it.

  4. Equip a saddle.

  5. Attempt to:

    • Move forward

    • Turn left/right

    • Jump

    • Jump while moving forward

  6. Compare responsiveness to the latest official Bedrock version.

Observed Result

  • Forward movement is slow and delayed.

  • Turning takes significantly longer than normal.

  • Jumping has input delay and does not feel smooth.

  • Jump animation stutters while going upward.

  • Combined forward + jump movement feels laggy and broken.

  • Donkeys behave the same way.

Expected Results

Horse and donkey riding should behave normally, with smooth forward motion, instant jump responsiveness, and proper turning speed, identical to the official non-Preview build.

Additional Notes

  • Issue only occurs in Preview, not in current official release.

  • Tested with multiple horses and donkeys.

  • Happens even in empty worlds with no structures, no mobs, and default settings.

  • Not affected by framerate settings or performance mode.

Videos:

Preview:

Release:

Linked issues

MCPE-232928 High input delay on Horses Resolved MCPE-232931 Horse High Input Lag Resolved MCPE-232969 Horse, Mule, etc. movement inputs significantly delayed. Resolved MCPE-232965 Delay in jumping whilst riding a horse Resolved MCPE-232975 Horse Jump Delay Resolved

Attachments

Comments 28

Thank you for your report!
After consideration, the issue is being resolved as Working as Intended.

Horses, Mules, and Donkeys are now server-authoritative, just like Camels and Happy Ghasts. All movement logic is calculated on the server, which can introduce a slight delay compared to client-side control.

By moving movement handling to the server, we can enable more complex behaviors that weren’t possible before, such as mounts floating in water while being ridden and other advanced physical interactions. These improvements make mounts more consistent and give us the flexibility to make them smarter and more fun.

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This is terrible. The delay isn’t “slight” - it’s extremely laggy and basically breaks control of those entities. It most definitively does not make them “more fun.”

I had an insane 5.5 half jumping horse that now is basically useless because it can barely move around, it’s also slower than it used to be.

^^I agree, it is terrible.

This is very bad update. We want old Horses

18 more comments

This issue has been reopened for review, thank you for your patience!

Its really disappointing that the new game drop is focused on mounts but this issue exists 😞 also this isn’t just for horses! Boats, minecarts, nautili, and others are also affected. I would rather the players client be out of sync with server than vice versa so at least game play feels smooth on client side but even then I wish the issue just wouldn’t exist.

This is game breaking for old servers, that relied heavily on horses and a long built road system. Commenting in support of the bug request.

The fix in 26.10.20 Preview appears to make the client-side movement of mounted horses either client-authoritative or predictive of server-side movement. That change overrides the creep-lurch-lag animation that characterizes other client-side entity movement (MCPE-179979), which was at least part of what gave the feeling of “input delay.”

The fix does not affect the pre-existing parity difference in the max_turn radius (MCPE-26439), so horses still make wide turns. However, in that respect Bedrock is more realistic than Java, since horses in real life need a lot of space to turn.

This report shouldn’t be closed yet, as movement although being much more responsive than Mounts of Mayhem (1.21.130), its still NOT as responsive as 1.21.124 (and versions below) like the changelog seems to claim.

You can tell by the way the player’s cape twitches when riding on a horse or boat and way a boat twitches when rotating (for example at 9:12 and 9:31 in Eckosoldier’s video). Additional work should be done to fix this problem completely in future previews primarily by addressing the underlying issue which is MCPE-179969.

Zave Zanderz

(Unassigned)

1515922

Confirmed

Multiple

1.21.130.27 Preview, 1.21.131 Hotfix

26.10.20 Preview

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