mojira.dev
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Key
Summary
Status
Reporter
Assignee
Created
MCPE-220315
Ray Tracing can only be enabled while loaded in a world
Duplicate
MADLAD
MCPE-220313
"Allow In-game Graphics Mode Switching" must be toggled on for PBR textures to load with Ray Tracing
Fixed
MADLAD
MCPE-194362
Chunks Flickering With Ray Tracing
Duplicate
MADLAD
MCPE-168100
New Decorated Pot Model Still Renders Incorrectly With Ray Tracing
Duplicate
MADLAD
MCPE-167174
Decorated Pots can't use PBR textures
Won't Fix
MADLAD
MCPE-167172
Decorated Pots Have Z-Fighting Issues With Ray Tracing
Duplicate
MADLAD
MCPE-163622
Albedo colour arrays in texture sets display as completely black
Fixed
MADLAD
MCPE-162688
Moon emits sunlight at night with Ray Tracing
Duplicate
MADLAD
MCPE-162107
Loading an RTX resource pack crashes the game
Fixed
MADLAD
MCPE-161751
Display driver crash after idling in menu with Ray Tracing
Won't Fix
MADLAD
MCPE-159488
Lights are displaced from their source in RTX
Fixed
MADLAD
MCPE-159485
Several emissive blocks have incorrect point lights with Ray Tracing
Fixed
MADLAD
MCPE-159474
Clouds experience render errors and jitter with Ray Tracing
Confirmed
MADLAD
MCPE-159473
Some areas of the world render incorrectly with Ray Tracing when Render Clouds is on
Confirmed
MADLAD
MCPE-159471
Heightmap edges are no longer seamless when padding is set to 0
Fixed
MADLAD
MCPE-156461
Waterlogged Blocks Render Incorrectly on chunk edges
Duplicate
MADLAD
MCPE-156119
Block breaking texture occasionally starts rapidly flashing with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-155625
Darkness Effect does not function correctly with Ray Tracing
Confirmed
MADLAD
MCPE-155572
Ray Tracing Sun Azimuth can no longer be adjusted
Invalid
MADLAD
MCPE-153963
Ray Traced entities shimmer during movement with DLSS
Confirmed
MADLAD
MCPE-153958
Sun's Ray Traced Point of Emission no longer changes position according to time of day
Fixed
MADLAD
MCPE-153053
All blocks are shiny upon activating Ray Tracing after loading a world
Duplicate
MADLAD
MCPE-152645
Engine switches to DX11 after quitting a world with RTX on, disabling DXR
Fixed
MADLAD
MCPE-151923
Frogspawn renders incorrectly with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-145618
Bad performance with Ray Tracing and new world generation
Cannot Reproduce
MADLAD
MCPE-145467
Ray Tracing denoiser causes a major reduction in Reflection, Shadow and Ambient Occlusion quality
Confirmed
MADLAD
MCPE-144791
Falling blocks are invisible with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-139662
[Experimental] Chunks in mountains incorrectly cull
Duplicate
MADLAD
MCPE-139002
Bow is darkened when Ray Tracing is on
Confirmed
MADLAD
MCPE-136281
Maps and Items placed in Glow Item Frames don't emit light with Ray Tracing on
Confirmed
MADLAD
MCPE-133050
Banner displays a random pattern with specific resource packs applied with Ray Tracing
Confirmed
MADLAD
MCPE-132747
Horse Base Coat Texture is completely black with Ray Tracing on
Fixed
MADLAD
MCPE-132021
Candles don't accept PBR Textures
Fixed
MADLAD
MCPE-129315
Fishing rod line becomes offset with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-129202
Skybox retains location despite time being changed with Ray Tracing on and Beautiful Skies turned off
Community Consensus
MADLAD
MCPE-126118
Custom volumetric fog loads incorrectly in custom biomes
Cannot Reproduce
MADLAD
MCPE-125936
Powder Snow fog shows the skybox instead of a solid colour with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-125925
Spyglass causes several render errors when used with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-124562
PBR textures load incorrectly when toggling full screen
Fixed
MADLAD
MCPE-122733
Toggling RTX/ray tracing is much slower
Confirmed
MADLAD
MCPE-121746
Cave Vines Render Incorrectly With Ray Tracing On
Confirmed
MADLAD
MCPE-121412
Doors are darkened with Ray Tracing on
Confirmed
MADLAD
MCPE-120037
Framed maps have a rendering error with Ray Tracing
Confirmed
MADLAD
MCPE-119972
Blocks with flipbook textures don't animate their PBR textures
Cannot Reproduce
MADLAD
MCPE-119941
The transparent parts of an entity's texture stop particles from rendering with Ray Tracing on
Confirmed
MADLAD
MCPE-119906
Tallgrass and Spore Blossoms emit light even when specified not to with Ray Tracing on
Confirmed
MADLAD
MCPE-119904
Chunk culling causes light leaks underground in caves with Ray Tracing on
Won't Fix
MADLAD
MCPE-119900
God rays are present in underground water caves despite there being no physical path for light to reach them
Confirmed
MADLAD
MCPE-119895
Glass loses transparency at a distance with RTX/ray tracing enabled
Confirmed
MADLAD
MCPE-119887
Entities on some featured servers are completely black with Ray Tracing on
Confirmed
MADLAD