Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-220315 | Ray Tracing can only be enabled while loaded in a world |
Duplicate
|
|
||
| MCPE-220313 | "Allow In-game Graphics Mode Switching" must be toggled on for PBR textures to load with Ray Tracing |
Fixed
|
|
||
| MCPE-194362 | Chunks Flickering With Ray Tracing |
Duplicate
|
|
||
| MCPE-168100 | New Decorated Pot Model Still Renders Incorrectly With Ray Tracing |
Duplicate
|
|
||
| MCPE-167174 | Decorated Pots can't use PBR textures |
Won't Fix
|
|
||
| MCPE-167172 | Decorated Pots Have Z-Fighting Issues With Ray Tracing |
Duplicate
|
|
||
| MCPE-163622 | Albedo colour arrays in texture sets display as completely black |
Fixed
|
|
||
| MCPE-162688 | Moon emits sunlight at night with Ray Tracing |
Duplicate
|
|
||
| MCPE-162107 | Loading an RTX resource pack crashes the game |
Fixed
|
|
||
| MCPE-161751 | Display driver crash after idling in menu with Ray Tracing |
Won't Fix
|
|
||
| MCPE-159488 | Lights are displaced from their source in RTX |
Fixed
|
|
||
| MCPE-159485 | Several emissive blocks have incorrect point lights with Ray Tracing |
Fixed
|
|
||
| MCPE-159474 | Clouds experience render errors and jitter with Ray Tracing |
Confirmed
|
|
||
| MCPE-159473 | Some areas of the world render incorrectly with Ray Tracing when Render Clouds is on |
Confirmed
|
|
||
| MCPE-159471 | Heightmap edges are no longer seamless when padding is set to 0 |
Fixed
|
|
||
| MCPE-156461 | Waterlogged Blocks Render Incorrectly on chunk edges |
Duplicate
|
|
||
| MCPE-156119 | Block breaking texture occasionally starts rapidly flashing with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-155625 | Darkness Effect does not function correctly with Ray Tracing |
Confirmed
|
|
||
| MCPE-155572 | Ray Tracing Sun Azimuth can no longer be adjusted |
Invalid
|
|
||
| MCPE-153963 | Ray Traced entities shimmer during movement with DLSS |
Confirmed
|
|
||
| MCPE-153958 | Sun's Ray Traced Point of Emission no longer changes position according to time of day |
Fixed
|
|
||
| MCPE-153053 | All blocks are shiny upon activating Ray Tracing after loading a world |
Duplicate
|
|
||
| MCPE-152645 | Engine switches to DX11 after quitting a world with RTX on, disabling DXR |
Fixed
|
|
||
| MCPE-151923 | Frogspawn renders incorrectly with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-145618 | Bad performance with Ray Tracing and new world generation |
Cannot Reproduce
|
|
||
| MCPE-145467 | Ray Tracing denoiser causes a major reduction in Reflection, Shadow and Ambient Occlusion quality |
Confirmed
|
|
||
| MCPE-144791 | Falling blocks are invisible with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-139662 | [Experimental] Chunks in mountains incorrectly cull |
Duplicate
|
|
||
| MCPE-139002 | Bow is darkened when Ray Tracing is on |
Confirmed
|
|
||
| MCPE-136281 | Maps and Items placed in Glow Item Frames don't emit light with Ray Tracing on |
Confirmed
|
|
||
| MCPE-133050 | Banner displays a random pattern with specific resource packs applied with Ray Tracing |
Confirmed
|
|
||
| MCPE-132747 | Horse Base Coat Texture is completely black with Ray Tracing on |
Fixed
|
|
||
| MCPE-132021 | Candles don't accept PBR Textures |
Fixed
|
|
||
| MCPE-129315 | Fishing rod line becomes offset with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-129202 | Skybox retains location despite time being changed with Ray Tracing on and Beautiful Skies turned off |
Community Consensus
|
|
||
| MCPE-126118 | Custom volumetric fog loads incorrectly in custom biomes |
Cannot Reproduce
|
|
||
| MCPE-125936 | Powder Snow fog shows the skybox instead of a solid colour with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-125925 | Spyglass causes several render errors when used with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-124562 | PBR textures load incorrectly when toggling full screen |
Fixed
|
|
||
| MCPE-122733 | Toggling RTX/ray tracing is much slower |
Confirmed
|
|
||
| MCPE-121746 | Cave Vines Render Incorrectly With Ray Tracing On |
Confirmed
|
|
||
| MCPE-121412 | Doors are darkened with Ray Tracing on |
Confirmed
|
|
||
| MCPE-120037 | Framed maps have a rendering error with Ray Tracing |
Confirmed
|
|
||
| MCPE-119972 | Blocks with flipbook textures don't animate their PBR textures |
Cannot Reproduce
|
|
||
| MCPE-119941 | The transparent parts of an entity's texture stop particles from rendering with Ray Tracing on |
Confirmed
|
|
||
| MCPE-119906 | Tallgrass and Spore Blossoms emit light even when specified not to with Ray Tracing on |
Confirmed
|
|
||
| MCPE-119904 | Chunk culling causes light leaks underground in caves with Ray Tracing on |
Won't Fix
|
|
||
| MCPE-119900 | God rays are present in underground water caves despite there being no physical path for light to reach them |
Confirmed
|
|
||
| MCPE-119895 | Glass loses transparency at a distance with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-119887 | Entities on some featured servers are completely black with Ray Tracing on |
Confirmed
|
|