Cave vines have their texture layered on top of itself with Ray Tracing on. This causes the texture to look much thicker and more confusing, and causes some z-fighting issues.
Steps to Reproduce:
Open any world with Ray Tracing off
Place Cave Vines anywhere in the world
Toggle Ray Tracing on and off
Observed Results:
The texture appears to change when Ray Tracing is toggled on, and seems to be layered on top of itself, which causes z-fighting.
Expected Results:
The texture should remain the same as with Ray Tracing off, and there should be no z-fighting.
Relates to: MCPE-40646