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MCPE-119906

Tallgrass and Spore Blossoms emit light even when specified not to with Ray Tracing on

Occasionally tallgrass generates underground, and with the absence of light sources it is very obvious that for some reason tallgrass emits a very slight amount of light. This happens despite the MER map being completely black in the emissive channel, and even happens when the MER is specified as [ 0, 0, 255 ] in the texture set file.

Steps to Reproduce: 

  1. Join the attached world with Ray Tracing on while using the PBR resource pack linked below

  2. Go to the coordinates 472 72 -45

  3. Place tallgrass on the dirt in the middle of the concrete

Observed Results:

There is a very slight amount of green light emitted from the tallgrass, which is visible on the concrete nearby. This happens despite the tallgrass_mer.png file having no data whatsoever in the green channel.

Expected Results:

The tallgrass should not emit any sort of light due to it being specified to be non-emissive in the MER file.

Spore Blossoms:

To reproduce the issue for Spore Blossoms apply the attached PBR resources in a Ray Tracing resource pack and place a spore blossom in a place where the flower portion collides with the side of a block. It will start glowing despite being specified not to glow.

 

You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file

Attachments

Comments 1

This also affects spore blossoms

MADLAD

(Unassigned)

511990

Confirmed

Windows

Windows 10 20H2 Build 19042

1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, ..., 1.16.210, 1.17.0, 1.18.2 Hotfix, 1.19.30, 1.21.51 Hotfix

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