Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305177 | Kelp flickers severely at high render distance |
Confirmed
|
|
||
| MC-304362 | RGSS breaks permanently when toggling hardware anisotropic filtering |
Fixed
|
|
||
| MC-303702 | Small gaps still appear in item models |
Confirmed
|
|
||
| MC-303698 | Chunk loading now causes severe frametime spikes |
Confirmed
|
|
||
| MC-303695 | Reloading textures while the game is tick frozen causes animated textures to render incorrectly |
Fixed
|
|
||
| MC-303689 | Loading certain texture packs causes texture rendering to fail on Intel GPU's |
Duplicate
|
|
||
| MC-303484 | Nether portal animation causes beacon beams to render through fog |
Confirmed
|
|
||
| MC-303483 | Mipmapping behaviour differs significantly between hardware |
Duplicate
|
|
||
| MC-303453 | Several blocks still turn invisible due to mipmaps on Intel Arc dGPU's |
Plausible
|
|
||
| MC-303452 | Mipmaps are still not animated on Intel Arc graphics cards |
Fixed
|
|
||
| MC-303450 | Mipmapping on some cutout textures produces aliasing artifacts at extremely acute angles |
Won't Fix
|
|
||
| MC-302872 | Severe color contrast between lava mip levels |
Fixed
|
|
|
|
| MC-302769 | Several blocks now turn invisible at short distances |
Fixed
|
|
|
|
| MC-299200 | Stray pixels of the sky are visible through chiseled bookshelves when using custom model |
Community Consensus
|
|
||
| MCPE-220640 | Vibrant Visuals: Squid ink cloud particles flash random colors at night |
Fixed
|
|
||
| MC-297801 | Stepping onto soul sand briefly slows you down, even if you have the soul speed enchantment |
Community Consensus
|
|
||
| MC-297336 | Experience orbs from thrown bottles o' enchanting are very prone to getting stuck inside blocks when thrown against a corner |
Fixed
|
|
|
|
| MC-297235 | Clouds not fully rendered depending on angle when very high above the world |
Fixed
|
|
||
| MC-297127 | The hotbar can appear inside the loading screen |
Duplicate
|
|
||
| MC-297126 | "Failed to read field..." error spam when upgrading a 25w15a or 25w16a world |
Fixed
|
|
||
| MC-297124 | Clouds too transparent on lower render distances |
Invalid
|
|
||
| MC-297122 | Significant performance regression in 25w16a |
Community Consensus
|
|
||
| MC-296911 | Rendering of the F3 menu significantly more performance intensive since 25w15a |
Community Consensus
|
|
||
| MC-296877 | Clouds do not render in custom worlds with without cloud_height specified since 25w15a |
Works As Intended
|
|
||
| MCPE-217136 | Vibrant Visuals: Enchantment Glint is very faint in first person view |
Confirmed
|
|
||
| MC-296758 | Clouds have extra unnecessary geometry inside them |
Duplicate
|
|
||
| MC-296756 | Clouds do not render at render distance 2 & 3 |
Fixed
|
|
||
| MC-296755 | Resource Packs: The panorama overlay now renders in front of everything in the title screen |
Fixed
|
|
|
|
| MCPE-216877 | Vibrant Visuals: Snow turns pink with Vibrant Visuals enabled |
Confirmed
|
|
||
| WEB-7879 | Cannot attach images when creating WEB reports |
Duplicate
|
|
||
| WEB-7878 | The bug tracker automatically replaces bug tracker links with non-functional ones |
Confirmed
|
|
||
| MCPE-216813 | Vibrant Visuals: TAA turns itself off permanently after changing VV settings and restarting the game |
Confirmed
|
|
||
| MCPE-216806 | Vibrant Visuals: Textures of light sources become extremely washed out at night |
Fixed
|
|
||
| MCPE-216805 | Vibrant Visuals: Severe light leak in a specific cave |
Duplicate
|
|
||
| MCPE-216803 | Vibrant Visuals: Player briefly given fullbright after exiting powdered snow |
Confirmed
|
|
||
| MCPE-216802 | Vibrant Visuals: Weird SSR artifacts even when the reflected terrain is entirely on screen |
Confirmed
|
|
||
| MCPE-216800 | Vibrant Visuals: Sun godrays render through solid terrain |
Works As Intended
|
|
||
| MCPE-216798 | Vibrant Visuals: Volumetric Fog Quality Ultra has an extreme performance impact |
Confirmed
|
|
||
| MCPE-216797 | Vibrant Visuals: Shadows have diagonal lines sometimes |
Confirmed
|
|
||
| MCPE-216793 | Vibrant Visuals: Sun & Moon specular reflections cut off on water with vanilla light level 0 |
Confirmed
|
|
||
| MCPE-216792 | Vibrant Visuals: Leaves appear to be gray inside if reflections are enabled |
Confirmed
|
|
||
| MCPE-216791 | Vibrant Visuals: Bushes seem to have no Subsurface Scattering |
Unconfirmed
|
|
||
| MCPE-216759 | Vibrant Visuals: Shadows on cross modeled blocks not correctly pixel grid alligned |
Confirmed
|
|
||
| MCPE-216756 | Vibrant Visuals: Flat cross models cannot cast shadows onto pixels directly below them |
Confirmed
|
|
||
| MCPE-216749 | Vibrant Visuals: Clouds become very yellow during rain and change color abruptly when rain ends |
Confirmed
|
|
||
| MCPE-216748 | Vibrant Visuals: All types of rails cast no shadows unless waterlogged |
Plausible
|
|
||
| MCPE-216747 | Vibrant Visuals: Tripwire shadow disappears sometimes |
Confirmed
|
|
||
| MCPE-216744 | Vibrant Visuals: Block selection outline underwater is blue instead of black |
Plausible
|
|
||
| MCPE-216742 | Vibrant Visuals: Caustics not visible behind glass underwater |
Confirmed
|
|
||
| MCPE-216741 | Vibrant Visuals: Water caustics have diagonal lines sometimes |
Works As Intended
|
|