Kelp very visibly flickers at high render distances. Texture filtering settings do not help to alleviate the issue.
Reproduction Steps:
- Set your render distance to 32
- Find an ocean biome
- Fly away so the ocean biome is at the very edge of your render distance
Observed Results:
- The distant kelp flickers
Expected Results:
- Kelp wouldn’t flicker
Suggested Fix:
- Kelp should not be animated below a certain screen size. Once it’s far enough away to be the size of a single on-screen pixel the animation should stop.
Environment
Windows 11. Intel GPU
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