i found the issue by checking in latest.log: minecraft starts with a UBO of 2 then since that is too small minecraft changes it to 4 then 8 and so on untill the UBO is 128. and since the intel arc B580 GPU is not the best at resizing the UBO every frame it makes the game freeze. fix: Increase initial UBO capacity sizes to reduce/eliminate runtime resizing, especially for chunk sections and dynamic transforms. i would use 16 or 32 instead of 2. thank you to “DaFron” and “Greymagic27” for your time!
1.21.10 works fine. and 4GB of ram does not make it better. reinstalling does not work and i have updated windows/drivers. still does not work. is there anyway to report the bug to the dev team?
and it’s also on singleplayer
that is vanilla
it’s normal GPU and CPU use. (i said high GPU use)
i made new ticket
you can also use the JVM argument -Dforge.forceNoStencil=true for those reading this using 1.21.11 and an intel GPU. (or change render distance to 4-6 chunks)