Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-277209 | The size of the pieray has grown tremendously |
Duplicate
|
|
||
| MC-277185 | Illager is scared of creaking |
Duplicate
|
|
||
| MC-276466 | The hand holding the loaded crossbow is wrong. |
Awaiting Response
|
|
||
| MC-275388 | Players can spawn in the middle of the ocean |
Duplicate
|
|
||
| MC-275065 | Guardian laser attack sound ignores distance |
Duplicate
|
|
||
| MC-275007 | The raider will attempt to spawn on an invalid block |
Community Consensus
|
|
||
| MC-274911 | If the raid begins more than 112 blocks above the ground, all illagers will be summoned and the player wins |
Fixed
|
|
|
|
| MC-274903 | Even if you're not raiding, when a witch attacks a ravager or witch, it attacks them with a healing potion or a regeneration potion |
Confirmed
|
|
||
| MC-274866 | The Illusioner is about to attack a dead mob. |
Duplicate
|
|
||
| MC-274865 | Zombie reinforcements ignore mobspawn limits |
Invalid
|
|
||
| MC-274594 | Mobs can stare at a player in Spectator mode for a few seconds |
Won't Fix
|
|
||
| MC-273880 | The Captain pillagers, who doesn't have a crossbow, doesn't stand still, he pretends to be a zombie |
Duplicate
|
|
||
| MC-273788 | Slimes and magma cubes can attack players even if they are in the same team as the player. |
Duplicate
|
|
||
| MC-272939 | Neutral mobs can attack players in creative mode if their NBT is updated every tick |
Community Consensus
|
|
||
| MC-268499 | The Dispenser's projectile will pierce through mobs if it is too close. |
Duplicate
|
|
||
| MC-268429 | There is no manual on the hotbar |
Cannot Reproduce
|
|
||
| MC-268168 | Chainmail armor texture broken due to armor material renaming |
Fixed
|
|
|
|
| MC-268112 | Vex summoned from the Evoker will sometimes charge the player infinitely instead of returning to the Evoker's vicinity, and the Vex will attack faster. |
Awaiting Response
|
|
||
| MC-268099 | Iron golems can attack villagers. |
Duplicate
|
|
||
| MC-267999 | Breeze doesn't fight back at mobs. |
Duplicate
|
|
||
| MC-267998 | Enderman's aggro is permanent |
Invalid
|
|
||
| MC-267859 | Mobs can attack player in another dimension. |
Duplicate
|
|
||
| MC-267805 | Group alert AI of some mobs breaks when their target dies |
Community Consensus
|
|
||
| MC-267700 | If the universal angry gamerule is set to True, the mob will not fight back at the player when the invisibility player hits the mob. |
Confirmed
|
|
||
| MC-267695 | The chicken jockey summoned by the command sinks when it unders the water. |
Duplicate
|
|
||
| MC-267694 | Hostile mobs have an infinite detection range. |
Cannot Reproduce
|
|
||
| MC-267687 | Vex can drown. |
Duplicate
|
|
||
| MC-267476 | vexes attacking player in spectator/creative after switching gamemodes from survival |
Duplicate
|
|
||
| MC-264770 | If you spawnpoints on a specific block, the spawnpoints are reset. |
Duplicate
|
|
||
| MC-264768 | The list of properties does not appear in the type. |
Duplicate
|
|
||
| MC-264733 | Ghasts and vexes remain stationary if ridden by a mob |
Confirmed
|
|
||
| MC-264725 | Ravagar can see the mob he is riding with his neck turned. |
Duplicate
|
|
||
| MC-264711 | Mobs don't ride to the side of the minecart in the Nether. |
Duplicate
|
|
||
| MC-264701 | Ridden animals can still be interacted with to breed |
Works As Intended
|
|
||
| MC-264680 | When breeding a trader llama with a regular llama, the trader llama does not make a kissing pose |
Confirmed
|
|
||
| MC-264679 | A regular llama does not panic when attacked, but a trader llama panics when attacked. |
Duplicate
|
|
||
| MC-264660 | When you load the Minecraft Forge version, you get a broken Minecraft log. |
Invalid
|
|
||
| MC-264659 | Llamas, mules, and donkeys can continue to feed even when they become saturated |
Duplicate
|
|
||
| MC-264631 | If you attack a llama, mule, donkey, or horse with your bare hands at first, you'll see a heart that you've done a lot of damage |
Duplicate
|
|
||
| MC-264629 | Even if you use a command to kill a llama spit, the llama spit will be visible and no damage will be done. |
Invalid
|
|
||
| MC-264627 | When the player rides on the llama and picks up the haystack, the llama spins its neck like crazy. |
Confirmed
|
|
||
| MC-264625 | If a wolf rides a llama, the llama will spit at the wolf with its neck bent instead of spinning in place. |
Duplicate
|
|
||
| MC-264525 | If you set the universal angry Gamerule to True, even if the player provokes some mob, that mob will not chase you down. |
Community Consensus
|
|
||
| MC-264509 | If you keep changing the skeleton's NBT, the skeleton will not be able to attack. |
Won't Fix
|
|
||
| MC-264507 | If one evoker takes damage, the evoker hiding under the ground will attack the player with an infinite detection range. |
Duplicate
|
|
||
| MC-264483 | If you're using a command block, you can't hold down the Shift + arrow keys while skipping the text box. |
Duplicate
|
|
||
| MC-264439 | When a melee mob fights a player, if the player is too close, they will be silent for 0.1 seconds. |
Awaiting Response
|
|
||
| MC-264235 | There is a contradictory phenomenon that the raids of the illager do not come to the Nether and come to the Ender |
Duplicate
|
|
||
| MC-264213 | Zombies spawned as reinforcements will continue to be aggro even if the player hides in the house |
Awaiting Response
|
|
||
| MC-262553 | to the Enderman. instant damage potion If you throw it, you can teleport without taking damage or instant damage potion Even if you take damage, you will not teleport. |
Duplicate
|
|