Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-252157 | 'CustomName' NBT tag still prevents wardens from digging down |
Fixed
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| MC-252071 | Warden still detects after death if signal is traveling before death |
Fixed
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| MC-252038 | Warden attacks immediately if hit during emerging animation |
Fixed
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| MC-251824 | Wardens aren't angered by being hit with damageless projectiles |
Fixed
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| MC-251736 | Reflected ghast fireball cannot hit the ghast |
Fixed
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| MC-251690 | Wardens can spawn on any non-full block, as long as it's solid |
Fixed
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| MC-251652 | Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first |
Fixed
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| MC-251650 | Iron golems can spawn on non spawnable blocks such as leaves, glass, sea lanterns, etc. |
Fixed
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| MC-251646 | "death.attack.sonic_boom.item" displays raw translation string (is untranslated) |
Fixed
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| MC-251641 | Game crash regarding warden anger |
Fixed
|
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| MC-251639 | Warden emerging particles don't match up with block they emerge on the entire way |
Fixed
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| MC-251601 | Darkness rendering incorrectly when reloading the game |
Fixed
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| MC-251594 | Leads are leashed too high on allays |
Fixed
|
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| MC-251500 | Wardens ignore PersistenceRequired and dig away |
Fixed
|
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| MC-251412 | Warden afflicting Darkness to players in the same team |
Fixed
|
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| MC-251336 | Darkness fog flashes at high duration values |
Fixed
|
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| MC-251323 | Mobs target emerging warden/ warden faces attacking mob while emerging if dealt melee damage |
Fixed
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| MC-251321 | Warden can be pushed by explosions while emerging |
Fixed
|
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| MC-251029 | Warden froze and stopped being hostile towards the player |
Fixed
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| MC-250966 | Dying to the warden's sonic boom doesn't count as the warden's kill |
Fixed
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| MC-250948 | Warden's ranged attack is no longer affected by the game's difficulty |
Fixed
|
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| MC-250357 | Sculk sensors and Wardens detect when a player holds up a shield |
Fixed
|
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| MC-250353 | Warden cannot spawn on a single snow layer like other mobs |
Fixed
|
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| MC-250319 | Warden approaches sounds still plays, despite the doWardenSpawning gamerule is disabled |
Fixed
|
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| MC-250295 | Allay's head does not rotate to where it looks |
Fixed
|
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| MC-250272 | Warden spawns in blocks that have no collision |
Fixed
|
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| MC-250245 | Warden sonic boom attacks can hit player even if the player has entered another dimension |
Fixed
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| MC-250183 | Warden continues to roar when angered by an ignited creeper |
Fixed
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| MC-250163 | Warden can still detect things after it dies |
Fixed
|
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| MC-250157 | Warden doesn't take Thorns damage with sonic boom attack |
Works As Intended
|
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| MC-250145 | Warden/frogs continue animations when the game is paused |
Fixed
|
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| MC-250130 | Warden ignore NoAI property |
Cannot Reproduce
|
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| MC-250095 | Wardens can spawn in very narrow places, causing them to suffocate |
Fixed
|
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| MC-250094 | Wardens ignore /kill execution whilst they're emerging or digging |
Fixed
|
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| MC-250041 | Wardens can spawn outside of world border |
Fixed
|
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| MC-250040 | Wardens can hear mobs beyond the world border |
Fixed
|
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| MC-250039 | Wardens can get angry at mobs outside world border |
Fixed
|
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| MC-249966 | Warden can stop chasing a target it just roared at |
Fixed
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| MC-249910 | Warden "Nearby Closest" sound is unused |
Fixed
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| MC-249888 | Warden is not angered when hit by a blaze fireball |
Fixed
|
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| MC-249816 | Warden's hitbox doesn't adjust when emerging and digging |
Fixed
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| MC-249785 | Warden can be pushed when emerging and digging |
Fixed
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| MC-249727 | Wardens stop sensing vibrations after world reload |
Fixed
|
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| MC-249679 | Incorrect activation of warden's sniffing animations and behavior |
Fixed
|
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| MC-249674 | Wardens forget their targets on world reload |
Fixed
|
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| MC-249664 | Warden despawns when far away |
Fixed
|
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| MC-249663 | The subtitles of some parrot imitation sounds are inconsistent with the original sounds' subtitles |
Fixed
|
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| MC-249634 | Warden's sniffing behavior continues after being distracted |
Fixed
|
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| MC-249530 | Warden's hitbox shows up in peaceful difficulty |
Fixed
|
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| MC-249526 | Sculk shriekers are not activated when the player is riding something |
Fixed
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