mojira.dev

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Reported

MCPE-235512 Parity issue: Baby camel husks don't exist Unconfirmed MCPE-234725 In the how to play tabber, cats are erroneously called neutral mobs Unconfirmed MC-305495 Camel Husks still panic when hit, unlike Zombie and Skeleton Horses Confirmed MC-305109 Phantom's spawn egg is not on the undead mobs category Invalid MCPE-233650 "animal" family entity type is missing all animals but goats Unconfirmed MC-305082 Ghastlings don't follow certain friendly mobs Works As Intended MC-305059 Certain neutral mobs can be leashed while hostile, which is inconsistent with wolves, nautiluses, and zombie mounts Confirmed MCPE-233108 Baby Skeleton Horses shrink in size when they grow into adult Skeleton Horses Works As Intended MC-304885 You can ride camel husks when one of their riders is killed Confirmed MCPE-232884 Skeleton horses, zombie horses and camel husks are not under the "Monster" family type in the code Invalid MC-304871 Skeleton horses can spawn from spawners on peaceful difficulty Works As Intended MC-304858 Zombie nautiluses can spawn on peaceful by themselves, unlike skeleton/zombie horses and camel husks Confirmed MC-304855 Zombie nautilus monster spawners work on light levels above 0 Confirmed MC-304853 Zombie nautiluses can spawn on peaceful Works As Intended MC-304535 Rabbits are not scared of certain monsters Confirmed MC-304464 Parity: Undead mounts do not prevent the player from sleeping Fixed MC-304463 Parity: Undead mounts are not damaged by conduits Fixed MC-304461 Golems don't attack untamed undead mounts, which is inconsistent with other monsters Works As Intended MC-304419 The experience amount dropped when killing zombie/skeleton horses, zombie nautiluses and camel husks is inconsistent with other monsters/undead mobs Works As Intended MC-304416 Untamed wolves don't attack skeleton horses Works As Intended

Comments

The resolution should be changed to Fixed now, as the latest beta fixed this.

This was now fixed in Bedrock Edition, so its Resolved

its not all panda variants, only worried pandas, and only in java

if you check the game code it even states that they run away from “monster”

worried pandas are supposed to avoid monsters, they however, they don’t avoid the above listed mobs, despite being monsters

Yes, the conduit still won’t damage them on Java.

I failed to mention in that first report that it was not really a feature request, rather than just consistency, as zombie nautiluses are already under that family.

they can spawn just fine in my world, type /tp @n[type=zombie_nautilus] near ocean ruins, you will eventually see some spawning

Here are images comparing the two baby horses, you can see the size difference of them, the bigger grew naturally, while the smaller was just spawned in with a spawn egg:

[media: Baby SKELLY (2).png]
[media: Baby SKELLY (1).png]

Why was this changed as fixed if nothing changed in Java, nor in Bedrock?

The same is true for other neutral mobs (nautiluses, zombie nautiluses, piglins, spiders, cave spiders, drowned, foxes)

Its working as intended (the bug fix), they are undead

Did you managed to replicate the bug?

Made a report about skeleton horse spawners working on peaceful.

Unlike piglins, sorry for my typing

Here is the video with F3:

[media: Minecraft 1.21.11 Release Candidate 2 2025-12-08 05-53-11.mp4]

Here is the video, the zombie nautilus still spawned despite being on peaceful:

[media: Minecraft 1.21.11 Release Candidate 2 2025-12-08 05-48-00.mp4]

I feel like this is working as intended, zombie horses and camel husks do not spawn on peaceful at all, not even on structures, unlike pigskins. The real issue is skeleton horses spawning just fine, when in reality they shouldn’t.

But my report meant spawning a natural way, not despawning in peaceful. With this bug you can get zombie nautiluses by themselves, this is inconsistent with skeleton horses, zombie horses and camel husks, all incapable of spawning in peaceful.

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