This was now fixed.
This was now fixed in Bedrock Edition, so its Resolved
its not all panda variants, only worried pandas, and only in java
if you check the game code it even states that they run away from “monster”
worried pandas are supposed to avoid monsters, they however, they don’t avoid the above listed mobs, despite being monsters
Yes, the conduit still won’t damage them on Java.
I failed to mention in that first report that it was not really a feature request, rather than just consistency, as zombie nautiluses are already under that family.
they can spawn just fine in my world, type /tp @n[type=zombie_nautilus] near ocean ruins, you will eventually see some spawning
Here are images comparing the two baby horses, you can see the size difference of them, the bigger grew naturally, while the smaller was just spawned in with a spawn egg:
Why was this changed as fixed if nothing changed in Java, nor in Bedrock?
Was it a trap horse?
The same is true for other neutral mobs (nautiluses, zombie nautiluses, piglins, spiders, cave spiders, drowned, foxes)
Its working as intended (the bug fix), they are undead
Did you managed to replicate the bug?
Unlike piglins, sorry for my typing
Here is the video with F3:
Here is the video, the zombie nautilus still spawned despite being on peaceful:
I feel like this is working as intended, zombie horses and camel husks do not spawn on peaceful at all, not even on structures, unlike pigskins. The real issue is skeleton horses spawning just fine, when in reality they shouldn’t.
But my report meant spawning a natural way, not despawning in peaceful. With this bug you can get zombie nautiluses by themselves, this is inconsistent with skeleton horses, zombie horses and camel husks, all incapable of spawning in peaceful.
The resolution should be changed to Fixed now, as the latest beta fixed this.