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MC-305387

/setblock conduits sets waterlogged conduits instead of dry ondes

How to reproduce:

1: Make a new creative world with command execution allowed
2: Set a conduit using /setblock ~ ~ ~ conduit
3: ❌ The conduit that’s placed is waterlogged, potentially destroying nearby water-sensitive blocks without warning (doesn’t fit the “if something goes wrong, it should be the player’s fault”-policy and is extremely annoying).

Expected result: Conduit gets placed with waterlogged=false

Environment

Win11, Fabric

Linked issues

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Lubsicraft

(Unassigned)

Unconfirmed

(Unassigned)

1.21.11

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