mojira.dev
50 of 2616
1
Key
Summary
Status
Reporter
Assignee
Created
MC-305347
Opaque leaves do not cull the faces of other blocks
Won't Fix
muzikbike
MC-305017
Texture padding method causes visual artifacts
Invalid
muzikbike
MC-304773
Ugly and uneven gaps on custom redstone wire model
Confirmed
muzikbike
MC-304708
Unlike glass, copper grates appear completely opaque from a distance or sharp enough angle
Works As Intended
muzikbike
MC-304438
A wall of ladders will appear completely opaque even when not particularly far from it
Won't Fix
muzikbike
MC-304384
Thin dark line around edges of glass and leaf texture pixels
Confirmed
muzikbike
MC-304383
Vines are outright opaque from a distance
Won't Fix
muzikbike
MC-304381
Redstone crosses/turns now have visual artifacts due to anisotropic filtering and/or translucent rendering
Confirmed
muzikbike MaJab
MC-304340
When switching to a spear the hand/previous item is visually replaced by it before it can rise from the bottom of the screen
Confirmed
muzikbike
MC-304338
Player heads can turn the wrong way when rotating fast enough - easily seen at low tick rates
Confirmed
muzikbike
MC-304336
If the game cannot load textures, atlases can sometimes fill up with garbage data
Confirmed
muzikbike
MC-304334
Subtitle for placing items in display objects are inconsistent
Invalid
muzikbike
MC-304323
Shelves are subject to texture bleeding due to their atypical texture mapping
Confirmed
muzikbike
MC-304236
Anisotropic filtering option does not upgrade correctly
Won't Fix
muzikbike
MC-304158
Block cracking progress textures are padded by over a pixel, despite only block textures needing this treatment
Invalid
muzikbike
MC-303938
Some block-entity textures are padded by over a pixel, despite only block textures needing this treatment
Won't Fix
muzikbike
MC-303937
Aliasing can still be seen when one block transitions into another
Won't Fix
muzikbike
MC-303743
Item textures are padded, despite only block textures needing this treatment
Fixed
muzikbike
MC-303741
The appearence of the missing texture no longer changes when Anisotropic Filtering is enabled
Invalid
muzikbike
MC-303679
Text which is too long and animates horizontally in menus renders on top of UI when out of view
Duplicate
muzikbike
MC-303675
Atlas padding reduces tiling efficiency and increases atlas sizes
Confirmed
muzikbike
MC-303651
Rotating dropped items sometimes create visual artifacts
Fixed
muzikbike
MC-303650
strict_cutout mipmapping method still creates visual artifacts in some cases
Won't Fix
muzikbike
MC-303649
Corals are still visible inside of boats
Duplicate
muzikbike
MC-303648
Coral textures still expand when viewed from a sharp angle
Confirmed
muzikbike
MC-303521
Cave vines textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303520
Sweet berry bush textures still expand when viewed from a sharp angle
Fixed
muzikbike Timur Nazarov
MC-303519
Sapling textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303505
Nether vines textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303504
Nether sprouts textures still expand when viewed from a sharp angle
Fixed
muzikbike Timur Nazarov
MC-303503
Nether roots textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303502
Hanging roots textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303501
Fern textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303499
Bush textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303498
Grass textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303497
Dead bush textures still expand when viewed from a sharp angle
Won't Fix
muzikbike
MC-303464
Sugar cane becomes completely opaque at a distance
Won't Fix
muzikbike
MC-303462
Iron bars and copper bars are outright opaque from a distance
Fixed
muzikbike Huseyin Karakullukcu
MC-303459
Mipmapping causes ladders to appear "denser" at a distance
Won't Fix
muzikbike
MC-303458
Mipmapping causes rail lines to appear "denser" at a distance
Won't Fix
muzikbike
MC-303457
Mipmapping on copper grates creates the effect of a "circle" of transparency
Fixed
muzikbike Huseyin Karakullukcu
MC-303456
Lines of redstone wire appear to get thicker at a distance
Won't Fix
muzikbike
MC-303133
Items with certain camera_overlay specifications will print raw atlas data to the screen
Confirmed
muzikbike
MC-303132
Certain mannequin texture overrides can unintentionally leak raw atlas data
Confirmed
muzikbike
MC-303111
Player text objects can leak raw atlas data in some cases
Confirmed
muzikbike
MC-303108
Inventory items are now mipmapped, making them look very blurry
Fixed
muzikbike
MC-303066
Player heads with specific profiles can leak raw atlas data
Works As Intended
muzikbike
MC-303065
Player heads with invalid texture data display the missing texture rather than a default skin
Confirmed
muzikbike
MC-303064
Player text objects with invalid texture data use the missing texture rather than falling back to a player texture
Confirmed
muzikbike
MC-303062
Subtitle for switching a copper golem's pose is incorrect
Confirmed
muzikbike