Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305347 | Opaque leaves do not cull the faces of other blocks |
Won't Fix
|
|
||
| MC-305017 | Texture padding method causes visual artifacts |
Invalid
|
|
||
| MC-304773 | Ugly and uneven gaps on custom redstone wire model |
Confirmed
|
|
||
| MC-304708 | Unlike glass, copper grates appear completely opaque from a distance or sharp enough angle |
Works As Intended
|
|
||
| MC-304438 | A wall of ladders will appear completely opaque even when not particularly far from it |
Won't Fix
|
|
||
| MC-304384 | Thin dark line around edges of glass and leaf texture pixels |
Confirmed
|
|
||
| MC-304383 | Vines are outright opaque from a distance |
Won't Fix
|
|
||
| MC-304381 | Redstone crosses/turns now have visual artifacts due to anisotropic filtering and/or translucent rendering |
Confirmed
|
|
|
|
| MC-304340 | When switching to a spear the hand/previous item is visually replaced by it before it can rise from the bottom of the screen |
Confirmed
|
|
||
| MC-304338 | Player heads can turn the wrong way when rotating fast enough - easily seen at low tick rates |
Confirmed
|
|
||
| MC-304336 | If the game cannot load textures, atlases can sometimes fill up with garbage data |
Confirmed
|
|
||
| MC-304334 | Subtitle for placing items in display objects are inconsistent |
Invalid
|
|
||
| MC-304323 | Shelves are subject to texture bleeding due to their atypical texture mapping |
Confirmed
|
|
||
| MC-304236 | Anisotropic filtering option does not upgrade correctly |
Won't Fix
|
|
||
| MC-304158 | Block cracking progress textures are padded by over a pixel, despite only block textures needing this treatment |
Invalid
|
|
||
| MC-303938 | Some block-entity textures are padded by over a pixel, despite only block textures needing this treatment |
Won't Fix
|
|
||
| MC-303937 | Aliasing can still be seen when one block transitions into another |
Won't Fix
|
|
||
| MC-303743 | Item textures are padded, despite only block textures needing this treatment |
Fixed
|
|
||
| MC-303741 | The appearence of the missing texture no longer changes when Anisotropic Filtering is enabled |
Invalid
|
|
||
| MC-303679 | Text which is too long and animates horizontally in menus renders on top of UI when out of view |
Duplicate
|
|
||
| MC-303675 | Atlas padding reduces tiling efficiency and increases atlas sizes |
Confirmed
|
|
||
| MC-303651 | Rotating dropped items sometimes create visual artifacts |
Fixed
|
|
||
| MC-303650 | strict_cutout mipmapping method still creates visual artifacts in some cases |
Won't Fix
|
|
||
| MC-303649 | Corals are still visible inside of boats |
Duplicate
|
|
||
| MC-303648 | Coral textures still expand when viewed from a sharp angle |
Confirmed
|
|
||
| MC-303521 | Cave vines textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303520 | Sweet berry bush textures still expand when viewed from a sharp angle |
Fixed
|
|
|
|
| MC-303519 | Sapling textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303505 | Nether vines textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303504 | Nether sprouts textures still expand when viewed from a sharp angle |
Fixed
|
|
|
|
| MC-303503 | Nether roots textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303502 | Hanging roots textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303501 | Fern textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303499 | Bush textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303498 | Grass textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303497 | Dead bush textures still expand when viewed from a sharp angle |
Won't Fix
|
|
||
| MC-303464 | Sugar cane becomes completely opaque at a distance |
Won't Fix
|
|
||
| MC-303462 | Iron bars and copper bars are outright opaque from a distance |
Fixed
|
|
|
|
| MC-303459 | Mipmapping causes ladders to appear "denser" at a distance |
Won't Fix
|
|
||
| MC-303458 | Mipmapping causes rail lines to appear "denser" at a distance |
Won't Fix
|
|
||
| MC-303457 | Mipmapping on copper grates creates the effect of a "circle" of transparency |
Fixed
|
|
|
|
| MC-303456 | Lines of redstone wire appear to get thicker at a distance |
Won't Fix
|
|
||
| MC-303133 | Items with certain camera_overlay specifications will print raw atlas data to the screen |
Confirmed
|
|
||
| MC-303132 | Certain mannequin texture overrides can unintentionally leak raw atlas data |
Confirmed
|
|
||
| MC-303111 | Player text objects can leak raw atlas data in some cases |
Confirmed
|
|
||
| MC-303108 | Inventory items are now mipmapped, making them look very blurry |
Fixed
|
|
||
| MC-303066 | Player heads with specific profiles can leak raw atlas data |
Works As Intended
|
|
||
| MC-303065 | Player heads with invalid texture data display the missing texture rather than a default skin |
Confirmed
|
|
||
| MC-303064 | Player text objects with invalid texture data use the missing texture rather than falling back to a player texture |
Confirmed
|
|
||
| MC-303062 | Subtitle for switching a copper golem's pose is incorrect |
Confirmed
|
|