Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-186352 | Trial chambers generation is slightly different |
Community Consensus
|
|
||
| MCPE-182421 | Z-fighting occurs on the top face of scaffolding |
Confirmed
|
|
||
| MCPE-182372 | Slime block and honey block change shading when being quick moved |
Won't Fix
|
|
||
| MCPE-182370 | Mangrove roots do not have a quick move animation |
Confirmed
|
|
||
| MCPE-182369 | Heavy core does not have a quick move animation |
Fixed
|
|
||
| MCPE-182104 | Smooth quartz slab is now using the texture of normal quartz slab |
Fixed
|
|
||
| MCPE-181888 | Fence gate does not have a quick move animation |
Confirmed
|
|
||
| MCPE-181620 | Z-fighting occurs when breaking vines |
Confirmed
|
|
||
| MCPE-181619 | Z-fighting occurs when breaking rail |
Confirmed
|
|
||
| MCPE-181534 | Ominous vault created by Ctrl + pick block appears as a normal vault, but acts like an ominous vault |
Confirmed
|
|
||
| MC-271486 | The tree in the "entrance_1" room of trial chambers is not removed |
Fixed
|
|
||
| MC-271482 | "display_1" entrance vegetation of trial chambers is cut off |
Confirmed
|
|
||
| MCPE-181247 | "display_1" entrance vegetation of trial chambers is cut off |
Confirmed
|
|
||
| MCPE-181032 | The tree in the "entrance_1" room of trial chambers no longer represents a naturally grown oak tree |
Works As Intended
|
|
||
| MCPE-180975 | Z-fighting between item frame and the block behind it when at a far distance |
Confirmed
|
|
||
| MCPE-180973 | Z-fighting between item frame and the map inside it when at a far distance |
Confirmed
|
|
||
| MCPE-180913 | Torch moves in slot when being quick moved |
Fixed
|
|
||
| MCPE-180912 | "wall_dispenser" dispenser traps can generate behind walls in trial chambers |
Confirmed
|
|
||
| MCPE-180712 | Item renders in front of stack size number when being quick moved |
Fixed
|
|
||
| MC-270825 | Certain simulation distance values cannot be saved visually |
Fixed
|
|
|
|
| MCPE-180553 | Extra air blocks in the "full_corner_column" structure of trial chambers causing missing blocks in the "chamber_2" room |
Confirmed
|
|
||
| MCPE-180503 | Flow and guster banner patterns do not render correctly after entered a world template created before 1.21.0 |
Fixed
|
|
||
| MCPE-180348 | Z-fighting between some blocks and spawners/trial spawners |
Confirmed
|
|
||
| MCPE-180346 | Z-fighting between some blocks and the side of vaults when at a far distance |
Confirmed
|
|
||
| MCPE-180275 | Item moves slightly in slot after being quick moved to anvil |
Fixed
|
|
||
| MCPE-179894 | Skull charge, flow and guster banner patterns are not mirrored on the backside |
Fixed
|
|
||
| MCPE-179887 | Trial chambers can generate exposed to the air |
Confirmed
|
|
||
| MCPE-179868 | Mace can be enchanted with Mending and Curse of Vanishing |
Works As Intended
|
|
||
| MCPE-179679 | Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect |
Fixed
|
|
||
| MC-269384 | The panorama sometimes spins quickly when entering or exiting a world |
Fixed
|
|
|
|
| MCPE-179473 | Ocean ruins generated on land will have a water source above the chest |
Confirmed
|
|
||
| MCPE-179365 | The new "You Died" screen isn't same as before |
Fixed
|
|
||
| MCPE-179338 | Players' view renders black when their heads are inside a block as a passenger |
Duplicate
|
|
||
| MCPE-179234 | Z-fighting when a chest lid intersects another chest under certain placement |
Confirmed
|
|
||
| MCPE-179159 | /locate command sometimes gives you false coordinates of trail ruins |
Confirmed
|
|
||
| MCPE-179136 | No smooth lighting on certain blocks |
Duplicate
|
|
||
| MCPE-178976 | Smooth lighting is not "smooth" on some blocks |
Confirmed
|
|
||
| MCPE-178938 | Players in Spectator mode get slowed down when flying downward in scaffolding |
Confirmed
|
|
||
| MCPE-178298 | If you press the button when the new "You Died" screen fades in/out, you will hear the sound but won't trigger the button |
Fixed
|
|
||
| REALMS-11630 | Boats, rafts and minecarts won't drop their item form when broken (not an problem, see comments) |
Cannot Reproduce
|
|