Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-303843 | Parity Issue: Piglins cannot use spears |
Duplicate
|
|
||
| MC-303842 | Drowned cannot mount zombie nautiluses, unlike in Bedrock Edition |
Works As Intended
|
|
||
| MC-302882 | Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition |
Fixed
|
|
||
| MC-302858 | Tridents can now deal multiple damage by one throw |
Duplicate
|
|
||
| MC-302857 | Zombie nautiluses are neutral even while ridden by hostile mobs |
Works As Intended
|
|
||
| MC-302849 | Mobs with spears deal too little damage |
Fixed
|
|
||
| MC-302844 | Mobs with spears can accidentally hurt other mobs |
Works As Intended
|
|
||
| MC-301506 | Parity issue: Copper golems can't open doors |
Fixed
|
|
||
| MCPE-225669 | Parity Issue: Copper golem statue hitbox is too large |
Fixed
|
|
||
| MCPE-225347 | Z-fighting occurs when the copper golem statue is placed on top of another statue |
Duplicate
|
|
||
| MCPE-225346 | Copper golem statues and wooden shelves are not waterloggable |
Duplicate
|
|
||
| MC-280279 | When long pressing the right mouse button to load a crossbow, the crossbow will be loaded, but the player will still be slowed down until the mouse is released. |
Duplicate
|
|
||
| MC-278124 | Resin clumps are not waterloggable |
Fixed
|
|
|
|
| MCPE-186938 | Water source doesn't automatic waterlog the water loggable blocks when it should |
Duplicate
|
|
||
| MC-276072 | Tridents enchanted with Loyalty fly around drowned upon returning to them |
Fixed
|
|
|
|
| MC-275959 | Drowned no longer raise their arms to attack |
Fixed
|
|
||
| MC-275374 | Drowneds with CanBreakDoors:1b don't break doors |
Fixed
|
|
|
|
| MC-275226 | Enchantment glint is not visible on items held by player and mobs in third person |
Fixed
|
|
|
|
| MC-275222 | Salmons always have same hitbox regardless of their size |
Fixed
|
|
|
|
| MC-275216 | Bowl is consumed when feeding a rabbit stew to a wolf |
Fixed
|
|
|
|
| MCPE-184516 | Tall seagrass doesn't have connected outline |
Duplicate
|
|
||
| MC-274618 | The actual hitbox of grass doesn't aligned with its random offset model |
Duplicate
|
|
||
| MCPE-184199 | Inconsistency in water opacity between regular swamp and mangrove swamp |
Duplicate
|
|
||
| MCPE-183841 | The duration of regeneration effect given by axolotls can stack infinitely |
Confirmed
|
|
||
| MCPE-183802 | Baby zombies doesn't mount polar bears |
Community Consensus
|
|
||
| MCPE-183800 | Waterlogged composters can flood the area |
Confirmed
|
|
||
| MC-274109 | Hinge part of door is incorrectly rotated between open and closed states |
Community Consensus
|
|
||
| MC-274049 | Each vault can only track up to 128 players, if 128 players have already opened the vault and another new player opens the vault, the first player tracked by the vault will be forgotten and becomes able to open the vault again |
Works As Intended
|
|
||
| WEB-7262 | My feedback posts were disapproved or deleted for no reason |
Duplicate
|
|
||
| MC-273940 | Trial spawners with ranged mob has unusually long delays between spawns in chamber_8 |
Works As Intended
|
|
||
| MCPE-183148 | Piston create air pocket underwater when powered |
Duplicate
|
|
||
| MC-273579 | Moss around slime trial spawners can be replaced by lush cave terrain |
Confirmed
|
|
||
| MC-273297 | Parity issue: no new spawner sounds for placing/breaking in Java Edition |
Invalid
|
|
||
| MCPE-182609 | Light blocks are opaque when held or placed despite have transparent texture |
Duplicate
|
|
||
| MC-273292 | Light blocks texture does not match Bedrock Edition |
Works As Intended
|
|
||
| MC-273274 | Players will gain 3 seconds of invincibility after rejoined |
Duplicate
|
|
||
| MC-273271 | Boats can place players inside solid blocks, causing players can phase through the nether roof using a boat. |
Community Consensus
|
|
||
| WEB-7211 | Outdated updates are still being collected on feedback site |
Confirmed
|
|
|
|
| MC-273162 | Bed and boat can make players phase through corners |
Duplicate
|
|
||
| MC-273118 | Glass and ice have water texture on the bottom when placed underwater |
Duplicate
|
|
||
| MC-273117 | When viewed from outside, water against glass shows solid color texture at the sides instead of normal water texture |
Duplicate
|
|
||
| MC-273072 | Water model have tiny gaps at the edges |
Duplicate
|
|
||
| MC-273057 | Since the 1.13 update, players can now drop the items very quickly by holding down Q |
Duplicate
|
|
||
| MC-273056 | First person eating animation no longer works correctly/too high |
Works As Intended
|
|
||
| MC-273055 | Mobs that can pick up items does not instantly pick up items when the player thrown at them like 1.7.10 and Bedrock Edition |
Community Consensus
|
|
||
| MC-273018 | Breezes no longer retaliate against mob when being attacked |
Confirmed
|
|
||
| MC-272977 | Fishing rod do not aligned with arm swinging animation in third person |
Duplicate
|
|
||
| MC-272976 | Ender dragons and withers count towards the hostile mob cap |
Community Consensus
|
|
||
| MC-272975 | Wandering traders and trader llamas count towards the passive mob cap |
Community Consensus
|
|
||
| MC-272847 | Non-player passengers doesn't get cooldown after teleported |
Works As Intended
|
|