mojira.dev

smokeycheese13

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No, I don't seem to have an issue with them pathfinding with grass paths, it's like the AI to open wood doors is missing, please note this now also affects baby villagers as of 1.20.0.25

Having looked at other results, I can say that this bug links purely to door usage, which means that villagers aren't pathfinding doors at all. Usually results in them bunching up near doors, without opening the door. This can greatly affect them being able to do jobs/to to the bell etc, but seems to be that baby villagers are unaffected by this issue

 

This is now invalid, forgot to feed with grass

Exactly, but blazes should - like pigmen should attack an iron golem if one blaze is hit - this is in java and the old console editions

You just confirmed my bug - they only attack if an iron golem attack a blaze, which they currently DON'T

This is a version exclusive for bedrock edition, not a bug

This is an intentional feature - undead mobs will choose items that deal more damage, like they do with armour (they would choose diamond over leather etc)

Stop adding "affects version ..." It isn't a bug, even though you have attacked and killed the zombified piglin in one hit, the game still renders that you have done harm to the mob, so it activates this pack mechanism

This is a feature request.... and this is a bug reporting site

Same on xbox one most recent beta

Yes, this is not a bug - zombified piglins, whether baby or not, have the chance to do this due to enchants

Now on the most recent beta - wandering traders spawn really often

Super fast zombies has been a glitch for ages and occurs when you have not put in a valid spawn event.

Issue has been fixed on Xbox one 

Issue has been fixed on Xbox one 

what part dont you get - its a bug websiteeeee

Um, it isn't an add-on.... "Vampire" is just a custom name and the execute command has been in vanilla Minecraft for ages...

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