mojira.dev

flamesatgames

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Confirmed for 1.21.9 and 1.21.10

Since Light blocks are in the #replaceable tag, it’s fair to assume that Light blocks should disappear when blocks/piston heads are pushed into its position.

Confirmed for 1.21.9 and 1.21.10

Can confirm for 1.21.9 and 1.21.10

Confirmed for 1.21.9 and 1.21.10

Confirmed for 1.21.9 Pre-Release 3

Confirmed for 1.21.9-pre1 and 1.21.9-pre2

Confirmed for 1.21.9 Pre-Release 1 and 1.21.9 Pre-Release 2

Can confirm in 1.21.7 and 1.21.8.

This also seems to break the hand animation - it doesn’t play when you are swapping an item into the saddle/body slot if the client fails to realize there is already one.

@bewketu bellar

Do note that there is a distinction between “Open” and “Working as Intended”.

Since the spawnMonsters game rule works different from the spawnMonsters server property, and that this wasn’t disclosed in the snapshot, I think it is fair to assume it is a bug.

@mixquartz My command works perfectly fine in the latest snapshot (25w09a).

If you’re looking for the 1.21.4 format, you can use this:

/summon text_display ~ ~ ~ {text:'{"translate":"key.mouse.left"}'}
/summon text_display ~ ~ ~ {text:'{"translate":"key.mouse.left"}'}

Can confirm for 25w04a, 25w05a and 25w06a.

Can confirm for 25w04a, 25w05a and 25w06a.

This bug was improperly fixed - the new bug report can be found here: MC-278006

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