mojira.dev

fayer3

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imo it was better when it went up, since one didn’t have to scroll away from the play button.

As a note though, since I made that test, using repeat for all blocks is not ideal, since it can cause texture leaking on blocks that do not repeat indefinitely, like the grass block sides

screenshot with the default font for completeness

[media: 2025-08-14_16.27.15.png]

someone made a mod which adds the GetUniformLocation call, which fixed it for them on macos they said https://github.com/Enchanted-Games/uniform-fix/tree/v1.0

The issue seems to be that the “unknown uniforms“ are missing the Uniform.glGetUniformLocation call to get the uniform location and just use the index instead in GLProgram.setupUniforms, which seems to not always be equal to each other.

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ah sorry, somehow didn't find that one in the search

can conform that the clouds are offset by one toward the positive directions

it's also broken when using a different aspect ratio than 16:9

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For me Steve and Alex are just blank and not selectable.

The buttons still don't work, except of the D-pad.
currently it is hard for me to test this, because my display cable is broken, and I have no picture when sliding my Xperia Play open,
but I hear no sound when pressing L/R to place/remove blocks, so I assume the still don't work.

Just tested 0.14.3 on my Xperia Play.
The game does not freeze on every block, but there are several graphical bugs.
pictures: http://imgur.com/a/nBQgD

Ok, I just tested around a bit, by changing the textures, and I am sure it has something to do with the transparent parts on these blocks.
One thing that confuses me is that one block tall flowers and mushrooms don't freeze.

Ok, just tested.
it seems the tripwire hook, the string and the redstone torch cause a freeze. on Xperia Play with Android 2.3.4
buttons, levers and pressure plates work fine

still happens on 0.13.0 beta 1 - Xperia Play, Android 2.3.4
also the new redstone causes the same freeze

I don't get these graphical glitches any more in 0.13.0 beta 1

Version 0.12.1 fixed this for me.

Do you also use Android 2.3.4?

still happens with 0.11.0b14