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Snap Doomy

Assigned

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Reported

MC-261017 Knockback effect is not transfered in the /damage command when specified attacker holds an item with the knockback enchantment Works As Intended MC-261014 Summon command feedback is valid despite chunks being unloaded Invalid MC-260827 Eyes of Ender do not work with execute on origin Works As Intended MC-260731 Worlds use custom block and entity tags despite having no datapacks installed at all Awaiting Response MC-260450 Mounting an entity with /ride and inflicting damage on another entity with /damage makes the vehicle target the attacker but not inflict damage until player dismounts Duplicate MC-259983 damage command fails to work on iframe Invalid MC-252374 Turtle Helmet, Diamond, Gold, Chain, Iron and Leather gear play the equip sound every time they lose durability from a player burning in lava Awaiting Response MC-252160 Drowneds ignore the player completely Duplicate MC-251855 Gamemode switcher no longer cycles every gamemode by holding down F4 Duplicate MC-251850 effects_changed won't trigger from instant_health or instant_damage splash potions Duplicate MC-251302 Warden is idle Awaiting Response MC-251299 Warden's Sonic Boom attack does not trigger entity_hurt_player advancement trigger Cannot Reproduce MC-250114 Wardens are forced to roar at their suspect again when you change their data Community Consensus MC-250093 missing sounds for some events Duplicate MC-244715 Area Effect Clouds wait 6 ticks until applying effects Duplicate MC-140701 Woodland mansion corrupted generation Duplicate MC-140700 Evokers don't spawn in raids Invalid MC-140577 Taming horse gives unrelated advancement Duplicate MC-129638 /locate issue Awaiting Response

Comments

I added the steps and a pack as you asked, sorry this took a whole year to call back, but I figured this was still relevant since it is not fixed

Seems like using this method but with a fire aspect weapon does not trigger the fire aspect either.

oh, when I teleport to the far coordinates the armor stand does show up, but it seems like it only renders once the chunks are loaded, which I guess makes sense. 

this sadly still happens in the latest 1.19 pre 4 release

this also occurs in 23w07a

this is unfortunately not fixed and still occurs in 23w06a

thx for letting me know 🙂

Added a datapack and will edit the bug now to add repro steps

Alright, I put this concept into one datapack so it's easier and lighter. 

 

I'm replying with quite a delay, but I know now what is the cause: It's actually using data modify on a warden while it has suspects of anger that causes this behavior to go crazy, not the fact that its attribute is changing. I know this because I messed around with some things and it is 100% the data modify command that causes this.

 

So proper title would be modifying the data of a warden causes it to lose agro temporarily and force a roar at the target again.

I will attach the datapack in to this report using attach files, and here are the repro steps:

How to reproduce:

 

1) Go in survival mode (I recommend giving yourself high resistance and have a repeating command block that clears darkness so this is easier)

2) Summon a warden 

3) Attack the warden

4) Watch as it forces itself to roar again after being mad at you.

 

 

It works perfectly fine for me on 22w15a & 22w16a but doesn't work on 22w17a and 22w18a. I haven't changed anything, I'm not sure why it's not working, melee attacks from the warden trigger it just fine but after 22w17a it just doesn't trigger from the sonic boom.

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