Also I cannot remember if the name in the chest tooltip always said Large chest and Chest on Copper Chests, but as that is identical to regular chests as well, Trapped chests do this as well but I believe it’s in the spirit of trapped chests that they act the same as regular chests. But Copper chests are designed to operate with copper golems so should be distinct, even if the texture doesn’t change, having the storage interface labeled Copper Chest would help us ID chests in the holidays. Also if it’s intended to have the copper chest be the same texture, the sprite when it’s an item needs to be updated as it’s still the copper chest sprite whereas the trapped and regular chests get holiday sprites, consistency is the issue here.
Also I cannot remember if the name in the chest tooltip always said Large chest and Chest on Copper Chests, but as that is identical to regular chests as well, Trapped chests do this as well but I believe it’s in the spirit of trapped chests that they act the same as regular chests. But Copper chests are designed to operate with copper golems so should be distinct, even if the texture doesn’t change, having the storage interface labeled Copper Chest would help us ID chests in the holidays. Also if it’s intended to have the copper chest be the same texture, the sprite when it’s an item needs to be updated as it’s still the copper chest sprite whereas the trapped and regular chests get holiday sprites, consistency is the issue here.