mojira.dev

Redrooey

Assigned

No issues.

Reported

Comments

Here are some more screenshots.

Before 1.21.11

[media: 2025-12-31_09.34.51.png]

After 1.21.11

[media: 2025-12-31_09.36.05.png]

To recreate this bug, the following conditions must be met:

  • The player must be in first person mode

  • No entities must be currently within entity distance

  • An activated Beacon must be within render distance

  • None of the following blocks are within render distance:

    • Decorated Pot

    • All Heads

    • All Copper Golem Statues

    • All Banners

    • Spawners and Trial Spawners that display any Mob inside them'

Here are my current video settings, along with a world download. No add-ons or resource packs are being used.

[media: 2025-11-17_21.34.49.png]
[media: 2025-11-17_21.34.42.png]
[media: 2025-11-17_21.34.45.png]
[media]

Still exists in 25w36b

[media: Minecraft 25w36b - Singleplayer 2025-09-03 21-04-19.mp4]
[media]

Here is the screenshot.

[media: 2025-07-15_16.14.50.png]

The same thing is happening for me. This is everything I currently know:

  • The occasional frame drops I get when flying around the world happen a lot more often in 1.21.6 than they did in 1.21.5.

  • The sky flickers sometimes, usually at sunrise or sunset. (This also happens in 1.21.5)

  • In 1.21.6, the F3+1 chart says that the game is using more memory on gameRenderer than it did in 1.21.5.

Also, I am using an Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz and Intel(R) UHD Graphics 620.

i have a world with a woodland mansion where this happened and it's still like that in release 1.13

Proof that it isn't fixed:

[media]

this wasn't fixed in 18w20b. I tried /setblock ~ ~ ~ conduit and it still had water.

They just bounce up and down on their noses. there's no way that's intended.

yes, but is the player supposed to spin around like that?

What difficulty were you on?