mojira.dev

REALITYsuccz

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I've noticed that this doesn't seem to cause any lag on singleplayer, but if the chunks with these clocks are loaded by a players client while the world is in multiplayer, the players client gets network lag.

Im building a capture the flag game and have the same problem, I worked around the bug so if it gets fixed I have to reset everything, however if it gets fixed it will help in the future.