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PureGero

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Assigned

No issues.

Reported

Comments

Can confirm in 26.1 Snapshot 5

Steps to reproduce:

  1. /setworldspawn 0 ~ 0

  2. /gamerule respawn_radius 5000

  3. /kill

You will always respawn at a Z of value -4999.5.

This Z should be in a range of [-5000,5000], it should not always be the same value.

Issue is in PlayerSpawnFinder.java. candidateCount gets limited to 1024, which does not allow it to take advantage of the entire spawn area.