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Mueller857

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Since TradeCost.toItemCost() silently clamps the count if it’s out of bound, they no longer shown as discounted as of 26.1-snapshot-1. Instead, they simply require 1 Book and Quill.

Can confirm in 26.1-snapshot-1.
Although they priortize BreathAirGoal when getAirSupply() < 140 correctly, they sometimes move toward air very slowly, which makes this still happen. It seems they can navigate themselves toward a air block on the other side of the wall.

Turning 'Improved Transparency' on causes this issue now

Since TransparentBlock overrides BlockBehaviour.propagatesSkylightdown as true, it must be re-overriden in WaterloggedTransparentBlock as false if they are waterlogged.

Here is the resourcepack.

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It still happens on 25.5.1 in the same way.

[media: 2025-06-13_05.51.59.png]
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[media: 2025-06-13_05.52.22.png]
[media: 2025-06-13_05.53.18.png]

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Can confirm in 1.21.4, but this is no longer the case after 25w02a, in which /setblock behavior was changed.

Can confirm in 1.20.2 and 23w40a.

Affects 1.20.1.

Attached example resourcepack which uses Unifont JP, a JP variant of GNU Unifont which is used in default Minecraft. I think there should be field to specify how much pixel the overlapping gryphs should be shifted, just as MC-76356 was resolved.

 

Additionally, this affects the offset of shadow and glowing text.