Did a bit of testing this morning trying to find a workaround. No luck, but did get a bit of clarity on what might be happening.
If entering the world solo with graphics set to “vibrant visuals”, when the second player joins (split screen local co-op) the graphics is forced to downgrade from “vibrant visuals” to “fancy” and the add-on item/block textures are immediately invisible for both players.
We set graphics to “fancy” from main menu before entering world solo so the second player joining isn’t forcing a graphics downgrade - thought we’d found a fix here as the item/block textures were visible, but discovered this was only for player one. Also, when the second player approached/looked at an add-on item/block it became no longer visible to player one.
So it seems like setting the graphics to “fancy” avoids an earlier sort of sync between players, allowing player one to keep the already-loaded textures while player two fails to load them, but when player two approaches or looks at these add-on textures there’s a re-evaluation or sync for both players from the second players incomplete version of things causing the block to disappear for player one.
Did a bit of testing this morning trying to find a workaround. No luck, but did get a bit of clarity on what might be happening.
If entering the world solo with graphics set to “vibrant visuals”, when the second player joins (split screen local co-op) the graphics is forced to downgrade from “vibrant visuals” to “fancy” and the add-on item/block textures are immediately invisible for both players.
We set graphics to “fancy” from main menu before entering world solo so the second player joining isn’t forcing a graphics downgrade - thought we’d found a fix here as the item/block textures were visible, but discovered this was only for player one. Also, when the second player approached/looked at an add-on item/block it became no longer visible to player one.
So it seems like setting the graphics to “fancy” avoids an earlier sort of sync between players, allowing player one to keep the already-loaded textures while player two fails to load them, but when player two approaches or looks at these add-on textures there’s a re-evaluation or sync for both players from the second players incomplete version of things causing the block to disappear for player one.