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Matt A

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Just came to report the same bug. This happens less frequently on lower render distance - I can't prove it out but I think it's happening when I have both the abovve ground loaded in and then go underground and start to see that as well. Having both seems to be too much. I have -Xmx10G  allocated but it doesn't use that before it crashes. Usually about 4000 on crash. 2080 Ti, doubt it's that. 

First world I was able to crash multiple times in a row was seed -1801207849904378733 at 3800, -900 (the mushroom island), 32 chunks, F3+N spectator, dive into the ground and crash, every time. 

Exit code: 0 

Also, I have tried waiting until all the above ground chunks are loaded and no use - still crashes. Down to 24 chunks, crashed again ... 16 chunks is slow but doesn't crash. (My computer regularly handles 1.17 32 chunks perfectly.) 

Edit: I take it back, I can crash it well below 16 chunks on seed: 4370938790926065660 Method: Fly into the side of that mountain in spectator, crash every time. 

I experienced this also now with a minecart. I've tried to reproduce this in a new world with no success. So I guess it's conditions created in updated worlds.

Can also confirm this issue