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Hardel

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While analyzing the items class code, I came across this.

DataComponentMap buildAndValidateComponents() {
			DataComponentMap dataComponentMap = this.buildComponents();
			if (dataComponentMap.has(DataComponents.DAMAGE) && dataComponentMap.getOrDefault(DataComponents.MAX_STACK_SIZE, 1) > 1) {
				throw new IllegalStateException("Item cannot have both durability and be stackable");
			} else {
				return dataComponentMap;
			}
		}
DataComponentMap buildAndValidateComponents() {
			DataComponentMap dataComponentMap = this.buildComponents();
			if (dataComponentMap.has(DataComponents.DAMAGE) && dataComponentMap.getOrDefault(DataComponents.MAX_STACK_SIZE, 1) > 1) {
				throw new IllegalStateException("Item cannot have both durability and be stackable");
			} else {
				return dataComponentMap;
			}
		}

To fix the bug, I guess you just need to add max_damage like tihs :

if ((dataComponentMap.has(DataComponents.DAMAGE) || dataComponentMap.has(DataComponents.MAX_DAMAGE)) && dataComponentMap.getOrDefault(DataComponents.MAX_STACK_SIZE, 1) > 1) {
if ((dataComponentMap.has(DataComponents.DAMAGE) || dataComponentMap.has(DataComponents.MAX_DAMAGE)) && dataComponentMap.getOrDefault(DataComponents.MAX_STACK_SIZE, 1) > 1) {

It's not a Duplicate of MC-29318
Because MC-155047 no have problem with ghost item

This 2 bug are different

1.14 Confirmed

Change the nbt in SeletecItem or Inventory unless the tag exist dosen't work.

Is not fixed for 1.14.

Yes,, I took a simplifying example.
The bug is that you can not kill entity with position selector has more than 100 block of them.

I think they chuncks of "void" are not loaded., i try with a forceload nothing to do.

A /kill @e works, however, when we use position arguments we can not kill entity it's really strange and in 1.13.2 he work properly.

This bug affects the hopper, stairs all that has a complex shape.

When you create too much, it becomes unplayable very quickly.
when one starts to make a medieval village with system complex redstone in the house,
lag spikes are permanent.

(it affects the pre-release 3).
It should be an urgency to fix this bug.

Not fix in pre release 2 it's work for rarely item but for item with color it's not work

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It works for me, there is no bug.

/give @p minecraft:trident{enchantment:[{id:"minecraft:unbreaking",lvl:1}]}
/give @p minecraft:trident{enchantment:[{id:"minecraft:unbreaking",lvl:1}]}

We are in the last snapshot of 1.13. Fix this bug

Many players complain about this bug , You really need to fix this bug Please

 

There is no relationship between the bug and I present the "duplicates".

Use this command for @s in command block.

/execute as @p at @s run tp @s 112 102 317

mcedit is for 1.12 and old version

Thx /reload not working but close minecraft and re-open work

Look my new scrrenshot.
Custom loot_table dosen't work for me.

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ok thx ^^ im borring xD
i have a new probleme now it's for loot_table custom i create a new request.

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