When trying to use the molang query "is_critical" in an animation controller/animation/render controller, the game never returns 1.0 when said entity is taking critical damage. How to reproduce: download and apply the linked behavior pack to your world. Critically hit another player and nothing happens. It is supposed to say "critical hit!" in a /say command but the state never transitions (using a behavioral animation controller).
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
This ticket will automatically reopen when you reply.