In adding a splash.json, I found quickly that typing too many words makes the text exponentially harder to read. Despite a full-size monitor, the only thing I can do to improve legibility is to change UI size to -1 (which itself seems odd…) after toiling over some code lines I found in the main menu .json (had the word "art" in the title) for a few hours, I discovered that there is no way to increase the size of the splash text. There's a "size" parameter & some other parameter with nonintuitive values (e.g, 87%, 20, 27%x, ordered randomly), but they only seem to affect the splash's position on the screen (despite already having that defined earlier in the .json as "top-right" or something similar).
It's great that the splashes are tweaked in position to match the user's platform, but there seems to be redundant & unintuitive parameters that end up making the main menu a mess to modify. The Minecraft logo is easy enough to change (make the "size" a bigger number), but the splashes depend on a splash generator function & it looks really bad when I try to change the code. I hope the splash implementation & other features become more user-friendly for addon creators to improve the overall qualify of the game (such as correcting the hotbar being off-center).
Perhaps later I'll clear up this report & make it more concise (including the relevant .jsons & workaround).
Comments 4
"Enter" is now an accepted "character". Will check other .json thing later (maybe)... This is partially resolved.
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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