Hoppers are pushing faster than they can pull. They also don't pull items when powered. They're supposed to pull before they push, and that includes if they're powered. If this is working as intended, please change this back.
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Hoppers become inactive when they are powered so that part is WAI. As for the push before pull, could you provide a clip of what happens? I'm not able to reproduce this bug.
Hoppers become inactive when they are powered so that part is WAI. As for the push before pull, could you provide a clip of what happens? I'm not able to reproduce this bug.
Not only do hoppers not pull when they're powered, they don't do anything at all! But if there's a second hopper under them and it's not powered, it can still pull items out of the first hopper. Likewise, if there's a hopper whose output points to the first hopper, it can push items into it. So it can look like the first hopper is doing something, slower than normal, when it actually isn't doing anything.
Also, hoppers are not supposed to pull before they push. The actual sequence is: SUCK (item entities from the block space above, which happens on every game tick, 20x/s), then PUSH (items into a container next to the output, every redstone tick), then PULL (items from a container above, every redstone tick). People often get that wrong because they don't realize the difference between sucking, which only absorbs item entities, and pulling, which only extracts items from containers. (In this context, a "container" is any block that has inventory slots, including furnaces, droppers, hoppers, and even a brewing stand.)
All of my hopper-based contraptions are working exactly as they should, so if there's actually some kind of bug giving you a problem, it's specific to something about how your components are hooked up. That means you're going to have to give us step-by-step instructions on how to reproduce it. You might want to review the Issue Guidelines linked below.
This ticket will automatically be reopened when you reply.
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Not only do hoppers not pull when they're powered, they don't do anything at all! But if there's a second hopper under them and it's not powered, it can still pull items out of the first hopper. Likewise, if there's a hopper whose output points to the first hopper, it can push items into it. So it can look like the first hopper is doing something, slower than normal, when it actually isn't doing anything.
Also, hoppers are not supposed to pull before they push. The actual sequence is: SUCK (item entities from the block space above, which happens on every game tick, 20x/s), then PUSH (items into a container next to the output, every redstone tick), then PULL (items from a container above, every redstone tick). People often get that wrong because they don't realize the difference between sucking, which only absorbs item entities, and pulling, which only extracts items from containers. (In this context, a "container" is any block that has inventory slots, including furnaces, droppers, hoppers, and even a brewing stand.)
All of my hopper-based contraptions are working exactly as they should, so if there's actually some kind of bug giving you a problem, it's specific to something about how your components are hooked up. That means you're going to have to give us step-by-step instructions on how to reproduce it. You might want to review the Issue Guidelines linked below.
This ticket will automatically be reopened when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Edit: Ninja'd!
Not a hopper expert by any means, but sez Wiki: "A disabled hopper does not pull items from above (including item entities) or push them out, but may receive items from other droppers and hoppers, and may have its items removed by another hopper beneath it."
Seems a powered hopper will do nothing, acting basically as a 5-slot inert container. There are RS torches under the blocks under the hoppers, right? I've only barely played around with hopper sorters, but the ones I've done have had 3 "layers" of hoppers. The top layer is the input (an empty chain of hoppers), the 2nd layer is the sorters (with 22 items each), and the 3rd layer is output (pulling from the sorters and pushing into chests). Your picture only has the bottom two layers of what I'm familiar with and the comparators are attached to the output layer instead of the sort layer. What is your understanding of how the sorter would work?
Yes, it should be RS torches under those planks, those planks should be replaced by hoppers used to stop or pull item out of filter hopper.
Yes, it should be RS torches under those planks, those planks should be replaced by hoppers used to stop or pull item out of filter hopper.
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Thank you for your report!
However, this issue has been closed as Invalid.
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For suggestions, please visit the Minecraft Feedback Site or choose a link below.
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