mojira.dev
MCPE-31922

Animated Textures Fade

All in-game animated textures fade from one pixel to the next. This is okay on most blocks, but looks bad when making something that's supposed to abruptly change, like a stop light.

The best way to solve this would be to add a "fade:true/false" tag in the "flipbook_textures.json" file so we can choose to have fading or abrupt animated textures per block.

Comments 2

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I believe you would be talking about “blend_frames:true/false”? I found it in vanilla’s flipbook_textures.json.

Mark Roger

(Unassigned)

Unconfirmed

Windows

Windows 10

1.2.14.3

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