I have ,on my Xbox One Edition world for Minecraft, a Hopper Sorting system that is also attached to a Seperate Redstone activation system that is activated every time an Item for the sorter goes through the Hoppers. But when i replicate the exact same Hopper Sorter and Redstone Detection systems in the BETA for Better Together, i noticed that each Item that passes through the Hoppers does not activate the seperate Redstone system as it should.
This is either caused by the Hoppers passing items too quickly and the redstone does not have time to Deactivate after each item detected, OR it is because the Redstone takes too long to Deactivate and causes it to remain active throughout all the items being sorted instead of an activation per item
Example:
I have a Shop that gives Items every time a specific Item from the sorter is placed within it. This proceeds to be my Loot/Reward system.
But in the BETA for Better Together, the Redstone does not activate for EACH item that passes through, but rather it stays activated after the first item passes and does not stop activating until the last item is passed.
This causes any Individual item activations to not work, making it so the system only registers 1 item causing a Redstone detection out of the multitude that have been placed within the hopper sorter.
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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