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MCPE-155780

Warden's anger level dosen't reset when target dies.

When the Warden kills it's target, it remains angry at them.

How to replicate:

-Spawn a Warden

-Set your respawn point right next to it

-Go into survival mode

-Provoke the Warden into targeting you, and let it kill you

-Respawn

Β 

Expected result:

-Upon respawning, the Warden should not be angry at the player, and shouldn't target the player until provoked again.

Observed result:

-Upon respawning, the Warden immediatelyΒ roars at the player and targets them again, even if they haven't moved at all since respawning. This can be made to go in an infinite loop of the Warden killing the player, and then targeting and killing them again when they respawn.

NOTE: I'm not sure if this affects the betas, since I haven't installed them. If someone can test this on the betas, I'd greatly appreciate it.

Comments 2

Thank you for your report!
However, this issue has been temporarily closed asΒ Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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swagopotamus

(Unassigned)

Unconfirmed

Xbox

1.18.32

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