Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305127 | The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness |
Works As Intended
|
|
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| MC-304118 | Darkness pulsing no longer has a visual effect in the Nether |
Confirmed
|
|
||
| MC-304116 | Entities and block entities do not fade correctly when the chunk fade setting is active |
Fixed
|
|
||
| MC-304114 | Darkness pulsing has no visual effect in the End |
Confirmed
|
|
||
| MC-304113 | Underwater fog is not applied correctly at low render distances |
Confirmed
|
|
||
| MC-301026 | End flash purplish light becomes extremely saturated when the player is affected by darkness |
Fixed
|
|
||
| MC-301025 | End flash purplish light saturation is affected by brightness values |
Fixed
|
|
||
| MC-301024 | Blocks with high light levels override end flash skylight tint |
Works As Intended
|
|
||
| MC-297565 | Underground caves are affected by environmental fog, making them brighter than in previous versions |
Works As Intended
|
|
||
| MC-297562 | Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible |
Works As Intended
|
|
||
| MC-297275 | Players can desync from their mounts when jumping on a happy ghast |
Fixed
|
|
|
|
| MC-297274 | Ghastlings stop pathfinding when reaching below the world's height limit |
Duplicate
|
|
||
| MC-297273 | Spectator mode action bar text renders in front of the locator bar |
Confirmed
|
|
||
| MC-297272 | Cloud distance slider is not grouped together with the clouds switch button in the video settings menu |
Invalid
|
|
||
| MC-296806 | Cloud rendering has a considerable impact on performance as of 25w16a |
Fixed
|
|
||
| MC-296801 | Lead is attached incorrectly when leashing a happy ghast |
Fixed
|
|
||
| MC-296773 | Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture |
Community Consensus
|
|
||
| MC-296586 | Waypoint transmit range attribute has incorrect coloring on invisibility potions |
Won't Fix
|
|
||
| MC-296585 | Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices |
Fixed
|
|
||
| MC-296583 | Applying the waypoint_transmit_range attribute to an entity at the same time it is summoned makes it not show on the locator bar |
Fixed
|
|
||
| MC-296404 | Happy ghasts can drown, despite ghastlings not able to |
Works As Intended
|
|
||
| MC-296403 | Locator bar waypoints can partially hide some elements of the HUD if enough of them are rendered |
Works As Intended
|
|
||
| MC-296400 | Waypoints on locator bar become jittery when moving sideways and looking at them from close at the same time |
Fixed
|
|
||
| MC-296398 | Waypoints disappear from locator bar even if they're still visible on the camera |
Works As Intended
|
|
||
| MC-295853 | Blocking some damage sources using a shield with a custom blocks_attacks component ignores invincibility frames, breaking it within seconds |
Duplicate
|
|
||
| MC-293618 | Crash when trying to load a world / java.lang.IllegalStateException: Close the existing render pass before performing additional commands |
Fixed
|
|
||
| MC-280476 | "Found unknown and unsupported uniform" warnings are logged in the game output |
Confirmed
|
|
||
| MC-280451 | Cactus flower placed on fence gates remain floating in the air |
Confirmed
|
|
||
| MC-280276 | Some item models can still clip into the block below when hovering on the ground |
Fixed
|
|
||
| MC-280275 | Item stacks can still clip into the block below when hovering on the ground |
Won't Fix
|
|
||
| MC-280035 | Firefly bushes aren't randomly offset, unlike similar blocks |
Works As Intended
|
|
||
| MC-280034 | Bushes aren't randomly offset, unlike similar blocks |
Works As Intended
|
|
||
| MC-280033 | Beacon beams render beyond client render distance |
Fixed
|
|
|
|
| MC-279799 | Item blocking animation is not reflected by block_delay_seconds from the blocks_attacks component |
Invalid
|
|
||
| MC-279796 | Shield with non-default item model doesn't show first person blocking animation |
Won't Fix
|
|
||
| MC-278341 | Players can't begin swimming while using items underwater |
Confirmed
|
|
||
| MC-278311 | Respawned creakings from creaking hearts don't persist when the world is reloaded |
Fixed
|
|
|
|
| MC-278058 | Breeze entity model rods no longer spin around when it is moving |
Fixed
|
|
||
| MC-278057 | Creaking heart is not in the natural blocks tab in the creative inventory |
Works As Intended
|
|
||
| MC-278040 | Creaking swim pathfinding breaks after being submerged |
Fixed
|
|
||
| MC-277422 | Items with an equippable component set to mainhand won't play the equipment sound if the item has switched to the active slot |
Community Consensus
|
|
||
| MC-277112 | Creakings can despawn after reloading the world |
Works As Intended
|
|
||
| MC-277103 | Destroying a creaking heart doesn't drop any kind of XP |
Invalid
|
|
||
| MC-277100 | Creakings won't attack the player if they're directly looking to the ground |
Works As Intended
|
|
||
| MC-276826 | Entity models render completely white in GUI screens while affected by glowing and invisibility at the same time |
Fixed
|
|
||
| MC-276700 | Underwater explosions can still destroy vehicles |
Confirmed
|
|
||
| MC-276699 | Fireballs and wither skulls can destroy blocks when exploding underwater |
Confirmed
|
|
||
| MC-276698 | Some underwater explosions can still destroy item frames, paintings, armor stands, and other similar entities |
Confirmed
|
|
||
| MC-276697 | Neutral mobs don't pathfind correctly to their target after being unleashed |
Fixed
|
|
||
| MC-276696 | Leashed hostile mobs don't pathfind correctly to their target |
Confirmed
|
|