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Key
Summary
Status
Reporter
Assignee
Created
MC-305127
The End flash ambient light color is scaled instead of darkened when the player is affected by Darkness
Works As Intended
syarumi
MC-304118
Darkness pulsing no longer has a visual effect in the Nether
Confirmed
syarumi
MC-304116
Entities and block entities do not fade correctly when the chunk fade setting is active
Fixed
syarumi
MC-304114
Darkness pulsing has no visual effect in the End
Confirmed
syarumi
MC-304113
Underwater fog is not applied correctly at low render distances
Confirmed
syarumi
MC-301026
End flash purplish light becomes extremely saturated when the player is affected by darkness
Fixed
syarumi
MC-301025
End flash purplish light saturation is affected by brightness values
Fixed
syarumi
MC-301024
Blocks with high light levels override end flash skylight tint
Works As Intended
syarumi
MC-297565
Underground caves are affected by environmental fog, making them brighter than in previous versions
Works As Intended
syarumi
MC-297562
Rain environmental fog is affected by sunset sky color, even in situations where the sunset isn't visible
Works As Intended
syarumi
MC-297275
Players can desync from their mounts when jumping on a happy ghast
Fixed
syarumi Panda4994
MC-297274
Ghastlings stop pathfinding when reaching below the world's height limit
Duplicate
syarumi
MC-297273
Spectator mode action bar text renders in front of the locator bar
Confirmed
syarumi
MC-297272
Cloud distance slider is not grouped together with the clouds switch button in the video settings menu
Invalid
syarumi
MC-296806
Cloud rendering has a considerable impact on performance as of 25w16a
Fixed
syarumi
MC-296801
Lead is attached incorrectly when leashing a happy ghast
Fixed
syarumi
MC-296773
Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture
Community Consensus
syarumi
MC-296586
Waypoint transmit range attribute has incorrect coloring on invisibility potions
Won't Fix
syarumi
MC-296585
Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices
Fixed
syarumi
MC-296583
Applying the waypoint_transmit_range attribute to an entity at the same time it is summoned makes it not show on the locator bar
Fixed
syarumi
MC-296404
Happy ghasts can drown, despite ghastlings not able to
Works As Intended
syarumi
MC-296403
Locator bar waypoints can partially hide some elements of the HUD if enough of them are rendered
Works As Intended
syarumi
MC-296400
Waypoints on locator bar become jittery when moving sideways and looking at them from close at the same time
Fixed
syarumi
MC-296398
Waypoints disappear from locator bar even if they're still visible on the camera
Works As Intended
syarumi
MC-295853
Blocking some damage sources using a shield with a custom blocks_attacks component ignores invincibility frames, breaking it within seconds
Duplicate
syarumi
MC-293618
Crash when trying to load a world / java.lang.IllegalStateException: Close the existing render pass before performing additional commands
Fixed
syarumi
MC-280476
"Found unknown and unsupported uniform" warnings are logged in the game output
Confirmed
syarumi
MC-280451
Cactus flower placed on fence gates remain floating in the air
Confirmed
syarumi
MC-280276
Some item models can still clip into the block below when hovering on the ground
Fixed
syarumi
MC-280275
Item stacks can still clip into the block below when hovering on the ground
Won't Fix
syarumi
MC-280035
Firefly bushes aren't randomly offset, unlike similar blocks
Works As Intended
syarumi
MC-280034
Bushes aren't randomly offset, unlike similar blocks
Works As Intended
syarumi
MC-280033
Beacon beams render beyond client render distance
Fixed
syarumi kingbdogz
MC-279799
Item blocking animation is not reflected by block_delay_seconds from the blocks_attacks component
Invalid
syarumi
MC-279796
Shield with non-default item model doesn't show first person blocking animation
Won't Fix
syarumi
MC-278341
Players can't begin swimming while using items underwater
Confirmed
syarumi
MC-278311
Respawned creakings from creaking hearts don't persist when the world is reloaded
Fixed
syarumi gnembon
MC-278058
Breeze entity model rods no longer spin around when it is moving
Fixed
syarumi
MC-278057
Creaking heart is not in the natural blocks tab in the creative inventory
Works As Intended
syarumi
MC-278040
Creaking swim pathfinding breaks after being submerged
Fixed
syarumi
MC-277422
Items with an equippable component set to mainhand won't play the equipment sound if the item has switched to the active slot
Community Consensus
syarumi
MC-277112
Creakings can despawn after reloading the world
Works As Intended
syarumi
MC-277103
Destroying a creaking heart doesn't drop any kind of XP
Invalid
syarumi
MC-277100
Creakings won't attack the player if they're directly looking to the ground
Works As Intended
syarumi
MC-276826
Entity models render completely white in GUI screens while affected by glowing and invisibility at the same time
Fixed
syarumi
MC-276700
Underwater explosions can still destroy vehicles
Confirmed
syarumi
MC-276699
Fireballs and wither skulls can destroy blocks when exploding underwater
Confirmed
syarumi
MC-276698
Some underwater explosions can still destroy item frames, paintings, armor stands, and other similar entities
Confirmed
syarumi
MC-276697
Neutral mobs don't pathfind correctly to their target after being unleashed
Fixed
syarumi
MC-276696
Leashed hostile mobs don't pathfind correctly to their target
Confirmed
syarumi