Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305498 | Rabbits do not rotate their heads when looking at the player |
Confirmed
|
|
||
| MCPE-229887 | Parity issue: The spear's hitbox inflation is smaller on Bedrock than on Java |
Works As Intended
|
|
||
| MC-303514 | Zombie horsemen dismount underwater, even though they're both undead |
Works As Intended
|
|
||
| MC-303067 | Players can charge with the spear and deal damage while dying |
Fixed
|
|
||
| MC-303014 | Zombie horses don't spawn in meadow biomes |
Works As Intended
|
|
||
| MC-302923 | Mobs do not gain extra attack reach from jabbing with the spear |
Works As Intended
|
|
||
| MC-300692 | Copper bars don't connect seamlessly to other copper bars of a different variant, or iron bars |
Fixed
|
|
||
| MC-296127 | The geyser room of trial chambers always has unoxidized copper bulbs |
Confirmed
|
|
||
| MC-295928 | Piglins do not dance after killing a hoglin |
Cannot Reproduce
|
|
||
| MC-280132 | Leaf litter generation is inconsistently interrupted by non-grass blocks |
Fixed
|
|
||
| MC-278550 | While flying in creative or spectator mode, the surface of water can prevent you from sprinting |
Fixed
|
|
|
|
| MC-278031 | Salmon that spawn together do not share the same type when spawning naturally |
Works As Intended
|
|
||
| MC-278028 | Using items underwater can force you to exit swimming mode |
Fixed
|
|
|
|
| MC-277424 | The pale garden can prevent trial chambers from spawning |
Fixed
|
|
|
|
| MC-276319 | Aquatic mobs fail to spawn naturally in superflat worlds |
Confirmed
|
|
||
| MC-276270 | Drowned that wield tridents don't adjust their aim for swimming/crawling players |
Community Consensus
|
|
||
| MC-275462 | Bats can spawn in unusual places, such as in woodland mansions and beneath trees |
Fixed
|
|
|
|
| MC-274980 | Blast protection does not protect from ravager roars |
Community Consensus
|
|
||
| MC-274979 | Blast protection does not protect from direct damage against wind charges |
Works As Intended
|
|
||
| MC-274430 | Wind burst can erratically launch the player when hitting shulker bullets |
Confirmed
|
|
||
| MC-272345 | Some trial spawners don't have an extra breeze out at once when ominous |
Fixed
|
|
||
| MC-271455 | When holding a fire aspect weapon in the mainhand, thrown tridents in the offhand will set mobs on fire |
Fixed
|
|
|
|
| MC-271071 | Trial chambers have missing copper grates in the tall transition room |
Confirmed
|
|
||
| MC-270768 | Bad omen can convert into raid omen in the Nether |
Community Consensus
|
|
||
| MC-270536 | Trial chamber powder snow rooms have missing powder snow near the ominous vault |
Confirmed
|
|
||
| MC-270393 | Extra mace damage could be accumulated while using the elytra |
Works As Intended
|
|
||
| MC-270387 | Wind burst can launch the player when deflecting ghast fireballs |
Fixed
|
|
||
| MC-270348 | Some slime trial spawners in trial chambers won't spawn slimes without player intervention |
Fixed
|
|
||
| MC-270346 | Copper grate pathways in trial chamber corridors sometimes have shattered generation |
Confirmed
|
|
||
| MC-270329 | Tuff bricks generate in the floors of atriums in trial chambers |
Confirmed
|
|
||
| MC-269765 | Mace damage does not reset after a hit while still falling |
Fixed
|
|
|
|
| MC-269134 | Baby wolves can no longer be fed to make them grow up faster |
Fixed
|
|
|
|
| MC-268344 | Breezes are not affected by the looting enchantment |
Fixed
|
|
|
|
| MC-267968 | Medium slimes from trial chamber spawners take damage incorrectly when first hit |
Fixed
|
|
||
| MC-267497 | Baby armadillos do not sound high pitched when curling up |
Fixed
|
|
|
|
| MC-267484 | The ender dragon's launch effect is not affected by netherite armor |
Works As Intended
|
|
||
| MC-267454 | Baby striders are visually the same size as normal striders |
Fixed
|
|
|
|
| MC-266616 | Breezes try to avoid fall damage when wandering, despite being completely immune to fall damage |
Won't Fix
|
|
||
| MC-266615 | Breezes barely look up or down when aiming to shoot |
Confirmed
|
|
||
| MC-266586 | Trial chambers can spawn directly inside the deep dark biome |
Fixed
|
|
|
|
| MC-266557 | The breeze sometimes moves around while attacking, interrupting its attack animation |
Fixed
|
|
|
|
| MC-266546 | Trial spawners don't have a designated tool to mine them |
Works As Intended
|
|
||
| MC-266544 | Chest minecarts from mineshafts can generate in trial chambers |
Won't Fix
|
|
||
| MC-266490 | Breezes do not avoid dangerous blocks when jumping |
Confirmed
|
|
||
| MC-266469 | When attacked, breezes sometimes stop pathfinding, jumping, or firing wind charges |
Fixed
|
|
|
|
| MC-266442 | Air pockets can generate within the water pools of trial chambers |
Confirmed
|
|
||
| MC-266434 | Dungeons can intersect trial chambers |
Won't Fix
|
|
||
| MC-266431 | Trial chambers intersect with the bedrock layer |
Fixed
|
|
||
| MC-266290 | Double doors do not automatically form between waxed and unwaxed copper doors, even of the same variant |
Fixed
|
|
||
| MC-265468 | Taiga biomes still spawn/hatch temperate orange frogs, despite being cold biomes |
Works As Intended
|
|