Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306046 | Boats and minecarts render as fully lit if the block light at their location is greater than 0 |
Duplicate
|
|
||
| MC-305438 | Slimes and magma cubes which are ridden by another entity continue pathing in the same direction until they are reloaded |
Duplicate
|
|
||
| MC-305149 | Mobs cannot perform melee piercing attacks (piercing_weapon component) |
Confirmed
|
|
||
| MC-305022 | Golden nautilus armor is excluded from the ruined portal chest loot table |
Duplicate
|
|
||
| MC-304935 | "Who Needs Rockets?" advancement is granted after launching yourself up >=7.15 blocks instead of >=8 blocks |
Community Consensus
|
|
||
| MC-304862 | Activating a dispenser with a hostile mob spawn egg in Peaceful mode consumes the egg and plays a sound |
Confirmed
|
|
||
| MC-304861 | The state of toggle sprint and toggle sneak is not preserved upon death when immediate_respawn gamerule is true |
Community Consensus
|
|
||
| MC-304860 | Zombie horses and camel husks do not spawn from spawners on peaceful difficulty |
Confirmed
|
|
||
| MC-304698 | "Not Today, Thank You" advancement can be earned even when the projectile was not deflected because not all the damage was blocked |
Won't Fix
|
|
||
| MC-304697 | "Not Today, Thank You" advancement can be earned by blocking a projectile with any item with the blocks_attacks component |
Confirmed
|
|
||
| WEB-8396 | There is an outdated header about the Mojira migration at the top of the Bug Tracker Guidelines |
Confirmed
|
|
||
| MC-304677 | The player can damage their own mount with Riptide |
Duplicate
|
|
||
| MC-304663 | The step_height attribute of nautili is only 0.6 despite them behaving as if it were 1.0 |
Confirmed
|
|
||
| MC-304607 | Copper golems sometimes fail to walk from a chest onto a diagonal fence or wall |
Community Consensus
|
|
||
| MC-304603 | Dolphins no longer follow players in boats |
Fixed
|
|
|
|
| MC-304449 | The backs of an aggravated enderman's eyes are visible when looking at it from behind or from the side |
Community Consensus
|
|
||
| MC-304132 | Using most "hold to use" items plays the item bob animation immediately, instead of when the item is consumed |
Invalid
|
|
||
| MC-304084 | Fueling a furnace minecart while looking perpendicular to its track grants it only a brief impulse |
Community Consensus
|
|
||
| MC-304079 | Charge attack can be used on a dying ender dragon, consuming durability on the spear |
Won't Fix
|
|
||
| MC-304070 | Ender dragon loses its AI after perching on a block at Y≥107 with no nearby players in survival or adventure mode |
Community Consensus
|
|
||
| MC-303838 | The rain overlay renders in the end while the ender dragon fog is present |
Fixed
|
|
|
|
| MC-303836 | Nether fog is dark on some systems, except for a brief flash when the weather changes |
Fixed
|
|
||
| MC-303820 | The dashing state of nautili isn't saved to NBT |
Won't Fix
|
|
||
| MC-303703 | Entities and block entities are not affected by the chunk fade-in effect |
Fixed
|
|
||
| MC-303532 | Entering the "confirm command execution" prompt in singleplayer pauses any sounds currently playing until the player exits a dialog, rather than until they exit the prompt |
Confirmed
|
|
||
| MC-303492 | When the player is killed while using an item with keepInventory true and doImmediateRespawn false, they will continue using that item while dying, possibly consuming it |
Duplicate
|
|
||
| MC-303344 | Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over |
Confirmed
|
|
||
| MC-303247 | When the player enters a dialog while they are in a GUI, and then said GUI is forcibly closed, the dialog is also forcibly closed |
Confirmed
|
|
||
| MC-302951 | Unable to sneak around corner ledges |
Invalid
|
|
||
| MC-302919 | The hollowness of villagers' heads is revealed when they shake them |
Confirmed
|
|
||
| MC-302818 | Zombie horsemen can occasionally spawn holding something other than an iron spear |
Fixed
|
|
||
| MC-302815 | Zombified piglins spawned from lightning striking a pig do not have a chance to hold a golden spear |
Fixed
|
|
||
| MC-302737 | After using the game mode switcher, you need to press F3 twice to toggle the debug overlay |
Fixed
|
|
|
|
| MC-302627 | Obsidian pillars can sometimes cut harshly into the ground |
Confirmed
|
|
||
| MC-302626 | Liquids do not flow into mineshafts when they intersect them on a chunk border |
Confirmed
|
|
|
|
| MC-302622 | When a slime or magma cube is damaged, it will not aggro on its attacker unless it can see them |
Confirmed
|
|
||
| MC-302619 | Damaging a mob on the same tick it is summoned does not cause it to aggro on its attacker |
Won't Fix
|
|
||
| MC-302616 | Aggravated endermen continue shaking during their death animations |
Confirmed
|
|
||
| MC-302615 | Shivering striders continue shivering during their death animations |
Confirmed
|
|
||
| MC-302614 | Converting hoglins, piglins and piglin brutes continue shivering during their death animations |
Confirmed
|
|
||
| MC-302613 | Converting skeletons continue shivering during their death animations |
Confirmed
|
|
||
| MC-302612 | Converting drowned, husks, zombies and zombie villagers continue shivering during their death animations |
Confirmed
|
|
||
| MC-302300 | Mannequins' hitboxes become tiny when they die |
Community Consensus
|
|
||
| MC-302074 | Disabled friendly fire/pvp prevents the player from damaging themselves |
Confirmed
|
|
||
| MC-302072 | Failing to damage an entity using /damage due to disabled pvp/friendly fire prints the message "Target is invulnerable to the given damage type" |
Invalid
|
|
||
| MC-301908 | Sprint is canceled when moving into the side of a block while falling |
Confirmed
|
|
||
| MC-301843 | When a mouse input is held and its corresponding action becomes available later, the action is delayed; auto-clutch with water bucket, cobweb, etc. often fails |
Confirmed
|
|
||
| MC-301781 | Fallen tree trunks can generate fully floating |
Confirmed
|
|
||
| MC-301339 | Miniature mobs inside spawners always render fully lit |
Fixed
|
|
|
|
| MC-301250 | Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog |
Fixed
|
|