Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-249750 | Ancient cities cause big chunks of noise pillars floating in the air |
Won't Fix
|
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| MC-249747 | Wardens drop inappropriate amount of experience compared to other hostile mobs |
Works As Intended
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| MC-248349 | Stony shore can generate (instead of the snowy beach) between a frozen ocean and other snowy biome |
Works As Intended
|
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| MC-248284 | Village can generate with no beds |
Works As Intended
|
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| MC-245779 | Biome noise generation presets no longer exist |
Invalid
|
|
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| MC-243218 | Datapacks can freeze the game |
Awaiting Response
|
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| MC-241409 | Game crashes when terrain shaper data is missing |
Fixed
|
|
|
|
| MC-241323 | Biome noise generation presets no longer exist |
Incomplete
|
|
||
| MC-241223 | "Density Factor" and "Density Offset" values in noise settings do not exist anymore |
Invalid
|
|
||
| MC-239787 | The "structure_starts" field in biome JSON files no longer exists |
Duplicate
|
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||
| MC-239690 | Typo in one noise settings boolean: It says "bandlands" instead of "badlands" |
Works As Intended
|
|
||
| MC-239689 | The "amplified" boolean in noise settings does nothing |
Fixed
|
|
||
| MC-239444 | Frozen rivers can generate in the middle of taiga biomes |
Works As Intended
|
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| MC-238711 | Flower patches are not generating correctly |
Confirmed
|
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| MC-238669 | Cannot hit mobs while under the Weakness effect |
Works As Intended
|
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||
| MC-237636 | Extremely large lakes, almost "oceans" generate in single biome worlds with the new terrain generator |
Duplicate
|
|
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| MC-237500 | Azalea trees can generate on top of huge mushrooms, trees & bamboo |
Fixed
|
|
|
|
| MC-237446 | Cave generator doesn't cut through powder snow properly |
Duplicate
|
|
||
| MC-237058 | Can no longer place vegetaion on snow blocks |
Invalid
|
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||
| MC-236269 | Bastion remnants generate on a fixed Y level |
Confirmed
|
|
||
| MC-235353 | Mobs do not retaliate against ghasts |
Confirmed
|
|
||
| MC-235275 | When entering the end without a portal, end gateways from outer islands do not place/remove blocks around when using them, causing a hazard of suffocating or falling into the void |
Duplicate
|
|
||
| MC-235249 | Sweeping attack without Sweeping Edge is unaffected by strength |
Duplicate
|
|
||
| MC-235209 | Phantom experience drop does not increase with its size, unlike slimes or magma cubes |
Community Consensus
|
|
||
| MC-235069 | Plains villages can have more than 1 meeting point; plains_meeting_point_4 and plains_meeting_point_5 are in the "houses" instead of the "town_centers" category. |
Duplicate
|
|
||
| MC-234792 | Getting blindness doesn't stop spriniting |
Duplicate
|
|
||
| MC-233744 | Scoreboard "used:minecraft..." objectives do not accept NBT tags to items |
Invalid
|
|
||
| MC-233503 | Abrupt terrain cut at Y=256 |
Invalid
|
|
||
| MC-233067 | Wolves do not spawn in Birch Forests, Dark Forests or Flower Forests |
Invalid
|
|
||
| MC-232840 | Baby zombie legs clip through heads of mobs they are riding |
Fixed
|
|
|
|
| MC-232599 | Setting ~ ~ ~ in a function spawns mobs at the world spawn instead of the player position |
Works As Intended
|
|
||
| MC-231546 | Multi Noise biome parameters do not accept values higher/lower than ±2 |
Invalid
|
|
||
| MC-230889 | Worldgen datapacks always generate the world in the same way, no matter what the seed is |
Duplicate
|
|
||
| MC-230786 | Taiga zombie villages generate Jack o'Lanterns |
Works As Intended
|
|
||
| MC-230730 | Noise caves field has a separate option for noodle caves, but not cheese or spaghetti caves |
Invalid
|
|
||
| MC-228912 | Nether cave carvers cannot cut through deepslate |
Invalid
|
|
||
| MC-227270 | Noise caves without aquifers generate water colliding with lava |
Won't Fix
|
|
||
| MC-227244 | Ore blocks from ore veins float in underwater magma ravines |
Fixed
|
|
||
| MC-227243 | Allowing noise caves without aquifers can expose bedrock |
Won't Fix
|
|
||
| MC-226847 | Datapack error |
Cannot Reproduce
|
|
||
| MC-226281 | Enabling noise caves in the nether without enabling aquifers does not generate correctly |
Awaiting Response
|
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| MC-226115 | Nether forest decorations cannot generate below Y=30 by default |
Awaiting Response
|
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| MC-226114 | Enabling noise caves in the nether creates lots of floating islands |
Awaiting Response
|
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| MC-226113 | Enabling aquifers in ultrawarm dimensions can generate with water |
Awaiting Response
|
|
||
| MC-225842 | Flowers can generate on large plants near lakes |
Fixed
|
|
||
| MC-225344 | Cave generation seems to be broken at seemingly random chunk borders |
Fixed
|
|
|
|
| MC-225076 | "ambient" and "water_creature" spawning category cause excessive spawning of mobs |
Awaiting Response
|
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||
| MC-224931 | Tuff no longer generates above Y=0 |
Invalid
|
|
||
| MC-224459 | Loading a custom biome from a Buffet world causes issues |
Awaiting Response
|
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||
| MC-224309 | Teleporting sound never changes pitch |
Works As Intended
|
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