Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-228318 | Big and Small Dripleaf stems are too wide now, breaking parity with Java Edition |
Confirmed
|
|
||
| MCPE-228167 | Creaking attack animation cuts off too early |
Duplicate
|
|
||
| MCPE-228166 | Copper Torch flame particle doesn't match the new Copper Torch texture |
Confirmed
|
|
||
| MCPE-227925 | Preview GDK Build doesn't start up |
Duplicate
|
|
||
| MCPE-225224 | Mob drops are dropped in the exact same position with the same rotation, causing z-fighting |
Confirmed
|
|
||
| MCPE-221871 | The "banner_pole" material no longer hides entity shadows |
Confirmed
|
|
||
| MCPE-220347 | The "on_fire_color" component in a mob's render controllers does not display the right color in game |
Fixed
|
|
||
| MCPE-194277 | Entity death animation is no longer smooth |
Cannot Reproduce
|
|
||
| MCPE-190835 | Attacking a mob while sprint jumping still removes all of the player's momentum and teleports the player backwards |
Duplicate
|
|
||
| MC-279663 | Turtles now rotate their front fins along the x axis while swimming |
Confirmed
|
|
||
| MCPE-189977 | Turtles do not rotate their front fins along the x axis while swimming, breaking parity with Java Edition |
Confirmed
|
|
||
| MCPE-189501 | Attacking a mob or player while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards |
Fixed
|
|
||
| MCPE-187613 | Zombies have a 100% chance to spread fire when attacking while on fire |
Duplicate
|
|
||
| MCPE-187611 | Unused pixels in the jungle boat's texture file |
Unconfirmed
|
|
||
| MCPE-187610 | Some blocks no longer have the correct shading in UI screens |
Duplicate
|
|
||
| MCPE-186601 | Filling End Portal Frames does not emit particles anymore |
Confirmed
|
|
||
| MCPE-186600 | Warden's melee attack does not deal extra knockback |
Confirmed
|
|
||
| MCPE-186493 | Snow Golems' bodies don't turn when looking around |
Community Consensus
|
|
||
| MCPE-186490 | Horses are the same size as Skeleton Horses and Zombie Horses |
Confirmed
|
|
||
| MCPE-186487 | Endermite particles are offset underground |
Confirmed
|
|
||
| MCPE-186486 | Allays and Vexes don't have transparent torsos |
Confirmed
|
|
||
| MCPE-186470 | Sniffer model is different between Bedrock and Java |
Confirmed
|
|
||
| MCPE-186468 | Paintings use incorrect placing and breaking sounds |
Confirmed
|
|
||
| MCPE-184043 | Slimes' and Magma Cubes' attack sounds are unused |
Confirmed
|
|
||
| MCPE-184041 | Deepslate Tiles have different sounds in Bedrock |
Duplicate
|
|
||
| MCPE-183775 | Warden roar animation is incorrect on Bedrock |
Community Consensus
|
|
||
| MCPE-183774 | Breeze wind does not render correctly while using RTX |
Duplicate
|
|
||
| MCPE-183773 | Some animated entity UV textures don't work while using RTX |
Awaiting Response
|
|
||
| MCPE-183772 | Evoker does not play the sound for summoning Evoker Fangs more than once |
Community Consensus
|
|