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MCPE-183775

Warden roar animation is incorrect on Bedrock

When the Warden roars on bedrock, its tendrils will move a bit differently from its head, which does not happen on Java. Its head will also sometimes glitch while roaring and bend upwards into its body.

 

Step to Reproduce:
1. Spawn a Warden
2. Anger the Warden until it roars or run the command /playanimation @e[type=warden] animation.warden.roar
3. Look at the wardens ears/tendrils when it roars, they will move differently than on Java

Expected Result:
The roaring animation is the same as Java

Observed Result:
The roaring animation doesn't match and will sometimes glitch

 

Incorrect Tendril Movement:

WardenTendrils.mp4

Attachments

Comments 2

GotATrashCan

(Unassigned)

1266779

Community Consensus

Multiple

Windows 11

vanilla-parity, warden-roaring

1.21.90.26 Preview, 1.21.82 Hotfix, 1.21.60.23 Preview, 1.21.50.24 Preview, 1.21.40.22 Preview, ..., 1.21.50.28 Preview, 1.21.44 Hotfix, 1.21.60.25 Preview, 1.21.70.20 Preview, 1.21.51 Hotfix

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