Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-272888 | Zooming with riptide still applies mace wind burst if held in main hand |
Fixed
|
|
||
| MC-272816 | Ender pearls gets unloaded when thrown into a nether portal and doesn't immediately land |
Duplicate
|
|
||
| MC-272318 | Old cave carvers ignore "encapsulate" structure feature |
Duplicate
|
|
||
| MC-272253 | The strength of the riptide enchantment is increased when holding tridents enchanted with riptide in both hands |
Fixed
|
|
|
|
| MC-270584 | Vault/Ominous Vault loot isn't predetermined, allowing players to create backups of their worlds to get desired rewards |
Fixed
|
|
||
| MCL-24108 | When opening the launcher while an instance is running or if that instance has crashed, the launcher goes in a glitched state |
Awaiting Response
|
|
||
| MCL-24107 | Launcher window appears slightly off centre to the right when opening, unlike other applications |
Awaiting Response
|
|
||
| MCPE-179426 | Due to how Elder Guardians give mining fatigue on Bedrock Edition, Axolotl removing mining fatigue is useless |
Duplicate
|
|
||
| MC-268804 | Wolves attacked while wearing wolf armor resets eating timer despite being at full health |
Fixed
|
|
|
|
| MC-268275 | Cannot re-dye already dyed candles |
Invalid
|
|
||
| MC-265717 | No texture and very minimal particle indication of waterlogged leaves, when the Graphics is set to Fast |
Won't Fix
|
|
||
| MC-265277 | Respecting the Remnants advancement displays as being 0 out of 2 |
Works As Intended
|
|
||
| MC-265259 | Mobs may turn invisible when dying and respawning |
Duplicate
|
|
||
| MC-264754 | When hovering over a trimmed armor in the inventory, the tooltip says "Upgrades" even though trims are purely cosmetic |
Works As Intended
|
|
||
| MC-264753 | Eye armor trim on chainmail helmets now has absolutely no effect |
Fixed
|
|
|
|
| MC-263993 | When loading into a world, the player's spawnpoint can never be under a tree (leaves blocks) |
Duplicate
|
|
||
| MC-263324 | When a camel walks on soul sand, the sound produced is "camel steps" instead of "camel sands" |
Duplicate
|
|
||
| MC-263323 | When a camel walks on soul sand, the sound produced is "camel steps" instead of "camel sands" |
Works As Intended
|
|
||
| MC-263322 | When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands" |
Fixed
|
|
|
|
| MC-262905 | Using a Chinese keyboard input causes text prompt to appear on bottom left even though you aren't trying to type |
Awaiting Response
|
|
||
| MC-262798 | The first frame of a block's breaking animation persists when breaking the block and replacing it in the same spot |
Duplicate
|
|
||
| MC-262724 | Player gains a farther jump when jumping from the edge of soul sand, as opposed to from the center of the block |
Cannot Reproduce
|
|
||
| MC-262607 | Leaving The End and returning causes two dragons to spawn |
Duplicate
|
|
||
| MC-262540 | Warped, Crimson, Cherry and Bamboo signs's "Sign Wobbles" sound uses the generic wood sound, despite these wood types having unique wood sounds |
Works As Intended
|
|
||
| MC-262539 | Pitcher crop bottom face isn't culled even when on farmland |
Won't Fix
|
|
||
| MC-262536 | Decorated pots doesn't render it's decorations for a split second after placing |
Duplicate
|
|
||
| MC-262408 | Players landing on the edge of farmland still sometimes does not trample the block into dirt, despite the MC-1133 fix |
Works As Intended
|
|
||
| MC-262363 | Player can still gain a normal jump off of a honey block with precise timing |
Fixed
|
|
|
|
| MC-262300 | Menu text is now rendered in front of the Mojang Studios loading screen fade animation |
Fixed
|
|
|
|
| MC-262297 | Editing a sign with glowing text doesn't use the respective glowing font in the sign edit GUI |
Duplicate
|
|
||
| MC-262295 | Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds |
Fixed
|
|
||
| MC-261357 | Chunks upgraded straight from versions 1.17 or below to 1.19+ won't generate deep darks in new subchunks below y=0, but still generates ancient cities |
Duplicate
|
|
||
| MC-261011 | Striders now get cold even when riding another warm strider |
Duplicate
|
|
||
| MC-260967 | Turning off Darkness Pulsing gives players a gameplay advantage |
Works As Intended
|
|
||
| MC-260617 | Log spam when changing sliders and pressing certain buttons |
Duplicate
|
|
|
|
| MC-259666 | Reloading a resource pack that has a custom texture atlas for a second time causes severe FPS lag on the client |
Fixed
|
|
|
|
| MC-255967 | Old chunks that would have Deep Dark biomes below Y=0 if generated newly doesn't completely generate; only Ancient Cities are spawned |
Fixed
|
|
|
|
| MC-253060 | Exiting the Play Multiplayer screen by pressing esc causes the splash text to cycle; no other method does |
Duplicate
|
|
||
| MC-252410 | Sculk vibrations for sounds like eating now starts at the player's feet |
Works As Intended
|
|
||
| MC-252397 | Ice rendering glitch at chunk borders |
Duplicate
|
|
||
| MC-252344 | Wool block items being dropped on the ground after breaking a block now causes a vibration |
Duplicate
|
|
||
| MC-251878 | Sculk sensors hearing items being dropped on the ground doesn't alert shriekers even if a player drops it |
Fixed
|
|
|
|
| MC-251877 | Warden will do sonic boom animation, but no sound or actual particles if target dies, vanishes or goes out of range |
Won't Fix
|
|
||
| MC-251653 | "Allay seeks" sound is now played extremely delayed |
Awaiting Response
|
|
||
| MC-251652 | Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first |
Fixed
|
|
|
|
| MC-250500 | Warden attack reach reverted in 22w15a |
Duplicate
|
|
||
| MC-250172 | Warden doesn't turn towards the direction it is firing the Sonic Boom attack |
Fixed
|
|
|
|
| MC-250171 | Warden Sonic Boom attack can be completely mitigated by shields |
Fixed
|
|
||
| MC-249910 | Warden "Nearby Closest" sound is unused |
Fixed
|
|
|
|
| MC-249781 | The souls in sculk shriekers that can summon wardens spin clockwise, while the ones that cannot summon them spin counter clockwise |
Works As Intended
|
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