Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-280214 | Small and medium slimes and magma can damage players from unusally far away |
Confirmed
|
|
||
| MC-280067 | Scaffolding can no longer be placed if the player is intersecting it |
Fixed
|
|
|
|
| MC-279985 | Colored beacons look white when you are looking directly at them from a large distance |
Duplicate
|
|
||
| MC-279869 | Projectile flag shows multiple times on loaded Multishot Crossbows |
Works As Intended
|
|
||
| MC-279589 | Breaking #sword_efficient blocks that are not instaminable with your hand does double durability damage to the sword |
Community Consensus
|
|
||
| MC-278864 | Allays are able to escape through fences |
Awaiting Response
|
|
||
| MC-278615 | Reinforcement zombified piglins are angry at you even if you killed the "caller" in one hit |
Fixed
|
|
||
| MC-275670 | The pie chart and its top-most elements can run off screen with a low GUI scale |
Won't Fix
|
|
||
| MC-273212 | Equipping Fire Protection whilst burning doesn't reduce burning time |
Works As Intended
|
|
||
| MC-273087 | Chunks render faster depending on your game mode |
Cannot Reproduce
|
|
||
| MC-272565 | Hanging leashed boats gain excessive upward momentum |
Fixed
|
|
||
| MC-272039 | Soul Speed uses durability in creative mode |
Fixed
|
|
|
|
| MC-271583 | Soul speed no longer works through partial blocks |
Fixed
|
|
|
|
| MC-268803 | The bogged can spawn underground |
Duplicate
|
|
||
| MC-267923 | The "Done" button doesn't always deselect when you close out of a Sign UI, making typing spaces difficult |
Fixed
|
|
|
|
| MC-267806 | Single shift-clicking on items while holding the same item with the cursor stacks the items |
Fixed
|
|
||
| MC-267394 | Armadillos are frightened by players in creative mode |
Works As Intended
|
|
|
|
| MC-266868 | Pulling a waterlogged grate deletes the water |
Duplicate
|
|
||
| MC-266056 | Mobs suffocate inside most copper grate block variants |
Fixed
|
|
|
|
| MC-265880 | The subtitle for Crafters crafting something uses inconsistent tense |
Fixed
|
|
||
| MC-265746 | Shooting a decorated pot in Creative mode causes the decorated pot to drop bricks/sherds |
Confirmed
|
|
||
| MC-265619 | Attacks don't knock back mobs during "i-frames" even if damage is dealt |
Duplicate
|
|
||
| MC-265478 | The subtitle for Tripwire Hooks being pulled calls the Tripwire Hook a Tripwire |
Confirmed
|
|
||
| MC-265274 | Baby villagers can generate inside the walls of houses |
Confirmed
|
|
||
| MC-265183 | Sculk sensors detect falling on wool, which wasn't the case in 1.19 |
Confirmed
|
|
||
| MC-265130 | Connection Lost: Timed out in singleplayer world |
Awaiting Response
|
|
||
| MC-265093 | Some Wooded Badlands fail to generate properly |
Duplicate
|
|
||
| MC-264898 | Narrator hotkey is the same as toggling hitboxes. |
Invalid
|
|
||
| MC-264897 | Shift-clicking to unequip armor bypasses vibrations in survival |
Fixed
|
|
|
|
| MC-263763 | Statistics mob kill counts uses past tense instead of present tense |
Won't Fix
|
|
||
| MC-263715 | Hanging signs display the wrong variant in the sign UI |
Duplicate
|
|
||
| MC-263606 | Height limit for building is <limit> blocks, when failing to place the top half of a slab at the top of the world |
Confirmed
|
|
||
| MC-263549 | If you sneak on the corner of a soul block with Soul Speed while holding a movement key, it will constantly produce soul particles even if you aren't moving |
Confirmed
|
|
|
|
| MC-263545 | Entities turn invisible when the player is in spectator mode when spectatorsGenerateChunks is false |
Confirmed
|
|
||
| MC-263531 | Ghasts sometimes deal explosion damage instead of fireball damage when their fireball hits you |
Community Consensus
|
|
||
| MC-263530 | Mobs killed by thorns sometimes play their hurt sound instead of their death sound |
Confirmed
|
|
||
| MC-263494 | Frogs jump over rails and sometimes land on them |
Works As Intended
|
|
||
| MC-263439 | When breaking a block, it can appear to break but then the block respawn very shortly after |
Duplicate
|
|
||
| MCL-23990 | 1.20.1 Release Candidate 1 and 1.20 seemed to mix together and behaving as a full release and was mislabed as "1.20/snapshot" ingame |
Awaiting Response
|
|
||
| MC-263356 | Players can suffocate when rotating on a camel |
Works As Intended
|
|
||
| MC-263290 | Unlit chest in ocean ruins |
Awaiting Response
|
|
||
| MC-263289 | Nether portals can generate on top of entities and suffocate them |
Works As Intended
|
|
||
| MC-263268 | Dying players can be affected by levitation |
Won't Fix
|
|
||
| MC-263266 | When falling, getting levitation right before you hit the ground plays a footstep sound |
Won't Fix
|
|
||
| MC-263253 | Mobs don't treat sculk shriekers as obstacles. |
Confirmed
|
|
||
| MC-263166 | Endermen won't teleport to seek shelter from light when they're standing on soul sand |
Confirmed
|
|
||
| MC-263165 | Game unresponsive on "Reading world data..." screen |
Awaiting Response
|
|
||
| MC-263163 | The buttons are greyed out for a few seconds on the "Are you sure you want to quit?" screen |
Works As Intended
|
|
||
| MC-263161 | The damage tilt animation can play during the player's i-frames. |
Awaiting Response
|
|
||
| MC-263153 | Zoglins move when no player is nearby |
Duplicate
|
|