Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-299743 | Happy Ghast kicks you for flying when it is touching the ground |
Awaiting Response
|
|
||
| MC-298762 | Phantoms deflect arrows shot from bows/crossbows |
Confirmed
|
|
||
| WEB-7915 | Unable to view important bug details when logged into the bug tracker |
Awaiting Response
|
|
|
|
| WEB-7914 | Unable to search for bugs using more than one word |
Duplicate
|
|
||
| MC-297141 | Leads stutter when game ticks are frozen |
Won't Fix
|
|
||
| MC-296777 | Lead shift right-clicking doesn't work on Boats with Chests |
Fixed
|
|
||
| MC-296533 | Mob variants appear in item component autocompletions |
Invalid
|
|
||
| MC-296532 | The sides of a strider's saddle texture are misaligned with the top |
Confirmed
|
|
||
| MC-296381 | Dried Ghasts always face north in world generation |
Fixed
|
|
||
| MC-280314 | Brown Mooshroom's body texture was not updated |
Cannot Reproduce
|
|
||
| MC-274555 | Combat chamber behind wall of copper grates is blocked occasionally in intersection_3 |
Confirmed
|
|
||
| MC-274414 | Trial Spawners and Vaults emit loot while being on fire |
Works As Intended
|
|
||
| MC-274253 | Every other Dispenser/Dropper does not get powered by redstone through blocks |
Duplicate
|
|
||
| MC-271930 | Specified enchantment ignored in predicates inside of loot tables |
Invalid
|
|
||
| MC-271456 | Walls in some Trial Chamber rooms obstruct the room and dispenser traps |
Duplicate
|
|
||
| MC-266078 | The output of Crafting and Stonecutting Copper Grates is inconsistent with each other |
Works As Intended
|
|
|
|
| MCPE-169889 | /structure load does not have auto-completions for structure names |
Invalid
|
|
||
| MCPE-169818 | Scaffolding isn’t supported by Structure Blocks |
Fixed
|
|
||
| MCPE-163554 | Hanging Sign Sounds are Very Quiet |
Fixed
|
|
||
| MCPE-160903 | Names/Hovering Text is off by a pixel |
Duplicate
|
|
||
| REALMS-10536 | Removing a book from a lectern in Creative Mode removes the book and destroys the lectern |
Fixed
|
|
||
| REALMS-10535 | Author and Title sometimes swap when signing and closing a book and quill |
Incomplete
|
|
||
| MCPE-159349 | Banners make placement sound when placed via command/loading a structure |
Confirmed
|
|
||
| MCPE-159347 | Sculk Sensor tentacle rendering/animation is different between editions |
Duplicate
|
|
||
| MCPE-159136 | Armor Stands killed with /kill make a sound and play the death animation for 1 frame |
Fixed
|
|
||
| MCPE-158831 | Destroying one Sea Turtle Egg off of a stack of 2 or more plays the destroy sound twice |
Duplicate
|
|
||
| REALMS-10477 | Destroying one Sea Turtle Egg on a stack of more than one in Creative Mode destroys 2 at once |
Fixed
|
|
||
| MCPE-158740 | NPC's arms get disconnected in their GUI when their dialogue is opened with /dialogue |
Confirmed
|
|
||
| REALMS-10464 | Attempting to remove an item from an Item Frame in Creative Mode destroys the Item Frame |
Fixed
|
|
||
| MCPE-157706 | Bows, crossbows, snowballs, and eggs all use their default textures in the inventory on a multiplayer world with a resource pack |
Incomplete
|
|
||
| MCPE-157061 | Allay dancing animation abruptly stops when it moves away from a jukebox |
Invalid
|
|
||
| MCPE-156487 | Armor equip sounds play twice at the same time |
Cannot Reproduce
|
|
||
| MCPE-154927 | Warden does not have a Texture on Multiplayer Sessions |
Cannot Reproduce
|
|
||
| MCPE-147779 | Chests no longer have a breaking animation |
Duplicate
|
|
||
| MCPE-138054 | Custom Block Models look strange in U.I.s |
Duplicate
|
|
||
| MCPE-135718 | Eating a Cake with a Candle on it consumes half the Cake in one click |
Duplicate
|
|
||
| MCPE-135717 | Using a Spawn Agent spawns an unknown invisible entity |
Duplicate
|
|
||
| MCPE-134675 | Big Dripleaves with a tall stem and suspended Amethyst Clusters get destroyed when loaded as a structure |
Fixed
|
|
||
| MC-216751 | (Normal) Lapis Lazuli Ore can still generate under y = 0 |
Duplicate
|
|
||
| MCPE-115129 | Main menu loads endlessly after waiting for over/about 15 seconds |
Duplicate
|
|
||
| MCPE-114394 | Switching item to hand in first person renders the hand too early |
Won't Fix
|
|
||
| MCPE-114392 | (MARK RESOLVED) Quick moving a Loaded Crossbow renders as an Unloaded Crossbow while moving (turns back to normal when moved) |
Fixed
|
|
||
| MCPE-114391 | Undyed Leather Armor appears to be dyed brown in hand, item frames, and on the ground |
Works As Intended
|
|
||
| MCPE-114390 | Creating a Dirt Path makes a Grass Step Sound |
Fixed
|
|
||
| MCPE-114160 | Lily Pads don't have placement sounds |
Confirmed
|
|
||
| MCPE-111916 | Squids emit Dark Blue Bubbles when Hurt |
Duplicate
|
|
||
| MCPE-109618 | The "Holding a Loaded Crossbow" Animation in First Person View is Broken |
Duplicate
|
|
||
| MCPE-108344 | Game crashes when a custom block spawns loot (from an event) when broken |
Incomplete
|
|
||
| MCPE-107394 | (DUPLICATE, CLOSE WHENEVER POSSIBLE) Grass Path and Farmland hit boxes are identical to full-block hit boxes |
Duplicate
|
|
||
| MCPE-105116 | Mobs in Love Mode can still eat their breeding item |
Duplicate
|
|