mojira.dev
MCPE-228396

Minecraft GDK fails to register inputs that are held for only a brief amount of time

Since the GDK Build released, Minecraft fails to register inputs that are held for only a brief amount of time. For instance, I tried binding the Scroll Wheel Up and the Scroll Wheel Down to the attack button using a macro, and on the latest preview the game would only register a few attacks when I were to interact with my mouse wheel, while on the latest UWP build the inputs would register flawlessly. This bug does not only affect the attack/break input but from my tests the same happens with interact/place input. I haven’t tried any other type of input yet.

Comments 1

Hi!
Thank you for your report!  

However, this issue has been temporarily closed as Awaiting Response

  • Could you please provide more details or media files?

  • Could you explain what do mean by “macro“?

  • Could you upload a screenshot from the Controls settings?

  • Could you please let us know on what input devices does this issue occur (Brand, model and version)?

This ticket will automatically reopen when you reply. Thanks! 

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aw8gg

(Unassigned)

Plausible

Windows

11

GDK

1.21.120.23 Preview

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