Since the GDK Build released, Minecraft fails to register inputs that are held for only a brief amount of time. For instance, I tried binding the Scroll Wheel Up and the Scroll Wheel Down to the attack button using a macro, and on the latest preview the game would only register a few attacks when I were to interact with my mouse wheel, while on the latest UWP build the inputs would register flawlessly. This bug does not only affect the attack/break input but from my tests the same happens with interact/place input. I haven’t tried any other type of input yet.
Hi!
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please provide more details or media files?
Could you explain what do mean by “macro“?
Could you upload a screenshot from the Controls settings?
Could you please let us know on what input devices does this issue occur (Brand, model and version)?
This ticket will automatically reopen when you reply. Thanks!
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