Wind Burst does not work on other entities
Attachments
Comments 2
Confirmed in Android.
Steps to reproduce
Use Command blocks and place down different types to create the teleport and item replace
Use zombie spawn egg and use the following commands used in codes bellow for stand in falling position
Use villager and use the following /tp code bellow and place villager only stand at center
Use /replaceitem entity @e[type=zombie] slot.weapon.mainhand 0 mace & /enchant @e[type=zombie] wind_burst 3 Which replace the mace weapon before dropping the mob to villager
Click the lever for Zombie /tp command block to start falling
Observed Result: The zombie with wind burst mace don't actually apply effect to attack villager
Video demo:
Expected behaviour: If zombie falling down to villager, The Wind burst mace would be apply the enchantment effect to kill villager easily
Command codes used in command blocks
Zombie:
Teleport height drop: /tp @e[type=zombie] -281.48 -55.00 -195.67
Fire resistance: effect @e[type=zombie] fire_resistance infinite 1 true
Villager:
Stand only tp: /tp @e[type=villager] -281.48 -60.00 -195.67Zombie:
Teleport height drop: /tp @e[type=zombie] -281.48 -55.00 -195.67
Fire resistance: effect @e[type=zombie] fire_resistance infinite 1 true
Villager:
Stand only tp: /tp @e[type=villager] -281.48 -60.00 -195.67