Evokers are meant to be able to open doors, since they have the navigation component "can_open_doors" and it is set to true.
However they are missing this thing:
minecraft:annotation.open_doorminecraft:annotation.open_doorwhich compels the entity to open doors. Due to this he tries to navigate on doors but is not able to open them.
Steps to Reproduce:
Create or find a closed space with a door as an exit.
Enter and close the door.
Put an evoker here.
Observed Results:
He will try to exit without sucess.
Expected Results:
He exits by opening the door.
Look at him trying to do what he sees players and villagers doing: